private void CharacterMenu_OnCharacterLogin(object sender, CharacterMenu.CharacterLoginEventArgs e) { var items = InventoryManager.DoesInventoryHaveItem(e.Character, typeof(BagItem)); if (items.Length == 1) { BagItem item = (BagItem)items[0]; NAPI.Player.SetPlayerClothes(e.Character.Player, 5, item.BagType, item.BagDesign); } }
private void InventoryManager_OnStorageGetItem(IStorage sender, InventoryManager.OnGetItemEventArgs args) { if (sender.GetType() == typeof(Character)) { if (args.Item.GetType() == typeof(BagItem)) { Character chr = (Character)sender; BagItem item = (BagItem)args.Item; NAPI.Player.SetPlayerClothes(chr.Player, 5, item.BagType, item.BagDesign); } } }