public Ship(int startX, int startY, int MinWidth, int MaxWidth, Meteors meteorsIn)
 {
     meteors = meteorsIn;
     x       = startX;
     y       = startY;
     lunarModule(-500, -500);
     maxWidth = MaxWidth - (int)(lunarModuleTexture.width * 0.25f);
     minWidth = MinWidth;
     DisplayShip();
 }
 public void StartGame()
 {
     meteors = new Meteors(Raylib.GetScreenWidth() - 100, Raylib.GetScreenHeight() - 100);
     ship    = new Ship(100, 375, 50, 750, meteors);
 }