Beispiel #1
0
        public void drawPixmap(Pixmap pixmap, int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight)
        {
            if (srcWidth == dstWidth && srcHeight == dstHeight)
            {
                for (var x = 0; x < srcWidth; x++)
                {
                    for (var y = 0; y < srcHeight; y++)
                    {
                        drawPixel(dstX + x, dstY + y, (uint)pixmap.getPixel(srcX + x, srcY + y));
                    }
                }
            }
            else if (_filter == PixmapFilter.NEAREST_NEIGHBOUR)
            {
                var xRatio = (float)srcWidth / dstWidth;
                var yRatio = (float)srcHeight / dstHeight;
                for (var x = dstX; x < dstX + dstWidth; x++)
                {
                    for (var y = dstY; y < dstY + dstWidth; y++)
                    {
                        var srcPixX = (int)Math.Round((x - dstX + srcX) * xRatio, MidpointRounding.AwayFromZero);
                        var srcPixY = (int)Math.Round((y - dstY + srcY) * yRatio, MidpointRounding.AwayFromZero);
                        drawPixel(x, y, (uint)pixmap.getPixel(srcPixX, srcPixY));
                    }
                }
            }
            else
            {
                for (int x = 0; x < dstWidth; ++x)
                {
                    for (int y = 0; y < dstWidth; ++y)
                    {
                        float gx  = ((float)x) / dstWidth * (srcWidth - 1);
                        float gy  = ((float)y) / dstWidth * (srcWidth - 1);
                        int   gxi = (int)gx;
                        int   gyi = (int)gy;

                        var c00 = (uint)pixmap.getPixel(gxi, gyi);
                        var c10 = (uint)pixmap.getPixel(gxi + 1, gyi);
                        var c01 = (uint)pixmap.getPixel(gxi, gyi + 1);
                        var c11 = (uint)pixmap.getPixel(gxi + 1, gyi + 1);

                        UInt32 red   = (byte)blerp(MonoGameColor.getRAsByte(c00), MonoGameColor.getRAsByte(c10), MonoGameColor.getRAsByte(c01), MonoGameColor.getRAsByte(c11), gx - gxi, gy - gyi);
                        UInt32 green = (byte)blerp(MonoGameColor.getGAsByte(c00), MonoGameColor.getGAsByte(c10), MonoGameColor.getGAsByte(c01), MonoGameColor.getGAsByte(c11), gx - gxi, gy - gyi);
                        UInt32 blue  = (byte)blerp(MonoGameColor.getBAsByte(c00), MonoGameColor.getBAsByte(c10), MonoGameColor.getBAsByte(c01), MonoGameColor.getBAsByte(c11), gx - gxi, gy - gyi);
                        UInt32 alpha = (byte)blerp(MonoGameColor.getAAsByte(c00), MonoGameColor.getAAsByte(c10), MonoGameColor.getAAsByte(c01), MonoGameColor.getAAsByte(c11), gx - gxi, gy - gyi);
                        var    color = ((red << 24) & 0xff000000) |
                                       ((green << 16) & 0xff0000) |
                                       ((blue << 8) & 0xff00) |
                                       alpha;
                        drawPixel(dstX + x, dstY + y, color);
                    }
                }
            }
        }
Beispiel #2
0
        public void drawPixel(int x, int y, UInt32 color, bool blend = true)
        {
            var colorAlpha = MonoGameColor.getAAsByte(color);

            if (x < getWidth() && y < getHeight() && x >= 0 && y >= 0 && colorAlpha > 0)
            {
                if (colorAlpha == 255 || !blend)
                {
                    _pixmap[x, y] = color;
                }
                else
                {
                    var newR = (byte)(MonoGameColor.getRAsByte(color) * colorAlpha + MonoGameColor.getAAsByte((uint)getPixel(x, y)) * (255 - colorAlpha));
                    var newG = (byte)(MonoGameColor.getRAsByte(color) * colorAlpha + MonoGameColor.getAAsByte((uint)getPixel(x, y)) * (255 - colorAlpha));
                    var newB = (byte)(MonoGameColor.getRAsByte(color) * colorAlpha + MonoGameColor.getAAsByte((uint)getPixel(x, y)) * (255 - colorAlpha));
                    _pixmap[x, y] = MonoGameColor.toRGBA8888(newR, newG, newB, colorAlpha);
                }
            }
        }