Beispiel #1
0
 public static Point3D PointOntoLine(Line3D line, Point3D point)
 {
     var vector3D = line.Origin - point;
     Point3D result;
     if (Math.Abs(vector3D.Length() - 0.0) < 0.001)
     {
         result = new Point3D(point);
     }
     else
     {
         var scalar = Vector.Dot(vector3D, line.Direction);
         result = line.Origin + (Vector3D) ((Point3D) (line.Direction*scalar));
     }
     return result;
 }
 public Line3D FitLineToPoints(Collection<Point3D> points)
 {
     if (points == null)
     {
         throw new MatrixNullReference();
     }
     var point3D = Centroid(points);
     var num = 0.0;
     var num2 = 0.0;
     var num3 = 0.0;
     var num4 = 0.0;
     var num5 = 0.0;
     var num6 = 0.0;
     foreach (var current in points)
     {
         var num7 = current.X - point3D.X;
         var num8 = current.Y - point3D.Y;
         var num9 = current.Z - point3D.Z;
         num += num7*num7;
         num2 += num8*num8;
         num3 += num9*num9;
         num4 += num7*num8;
         num5 += num8*num9;
         num6 += num7*num9;
     }
     var mat = new SquareMatrix(3, new[]
     {
         num2 + num3,
         -num4,
         -num6,
         -num4,
         num3 + num,
         -num5,
         -num6,
         -num5,
         num + num2
     });
     var sVD = new SVD(mat);
     var direction = new Vector3D(sVD.U.GetColumn(sVD.SmallestSingularIndex));
     var line3D = new Line3D(point3D, direction);
     CalculateErrors(points, line3D);
     return line3D;
 }
 private static double PointToLine(Line3D line, Point3D point)
 {
     return Vector3D.Cross(line.Direction, line.Origin - point).Length();
 }
 private static double LineToLine(Line3D line1, Line3D line2, out Point3D closestPoint1,
     out Point3D closestPoint2)
 {
     var origin = line1.Origin;
     var origin2 = line2.Origin;
     var direction = line1.Direction;
     var direction2 = line2.Direction;
     var vector3D = origin - origin2;
     var num = Vector.Dot(-direction, direction2);
     var num2 = Vector.Dot(vector3D, direction);
     var num3 = vector3D.Length()*vector3D.Length();
     var num4 = Math.Abs(1.0 - num*num);
     double num7;
     double num8;
     double d;
     if (num4 > 1E-05)
     {
         var num5 = Vector.Dot(-vector3D, direction2);
         var num6 = 1.0/num4;
         num7 = (num*num5 - num2)*num6;
         num8 = (num*num2 - num5)*num6;
         d = num7*(num7 + num*num8 + 2.0*num2) + num8*(num*num7 + num8 + 2.0*num5) + num3;
     }
     else
     {
         num7 = -num2;
         num8 = 0.0;
         d = num2*num7 + num3;
     }
     closestPoint1 = origin + new Vector3D(num7*direction);
     closestPoint2 = origin2 + new Vector3D(num8*direction2);
     return Math.Sqrt(d);
 }
 private static double LineToLine(Line3D line1, Line3D line2)
 {
     Point3D point3D;
     Point3D point3D2;
     return LineToLine(line1, line2, out point3D, out point3D2);
 }
 private static double LineToCircle(Circle3D circle, Line3D point)
 {
     throw new NotImplementedException();
 }