Beispiel #1
0
        //分配对象池的位置
        public static void AllocPoolPos(GameObject go_)
        {
            int col = m_allocIndex % m_allocCol;    //行
            int row = m_allocIndex / m_allocCol;    //列

            float x = m_allocPos.x + m_allocSize.x * (col + 1);
            float y = m_allocPos.y + m_allocSize.y * (row + 1);

            DisplayUtil.SetPos2(go_, x, y);

            ++m_allocIndex;
        }
Beispiel #2
0
        //-------∽-★-∽------∽-★-∽--------∽-★-∽Transform∽-★-∽--------∽-★-∽------∽-★-∽--------//

        public void SetPosition(Vector2 pos_)
        {
            DisplayUtil.SetPos2(this.gameObject, pos_.x, pos_.y);
        }