Beispiel #1
0
		// Set changeable game properties based on given arguments
		public Game (string game_word, float block_accel, int spawn_interval)
		{
			this.letter_handler = new LetterHandler (game_word);
			this.block_handler = new BlockHandler (block_accel);
			this.spawn_interval = spawn_interval;
		}
Beispiel #2
0
 // Set changeable game properties based on given arguments
 public Game(string game_word, float block_accel, int spawn_interval)
 {
     this.letter_handler = new LetterHandler(game_word);
     this.block_handler  = new BlockHandler(block_accel);
     this.spawn_interval = spawn_interval;
 }