Beispiel #1
0
 public override void UpdateEffect(StatewithEffect stateEffect, Animator animator, AnimatorStateInfo stateInfo)
 {
     if (stateInfo.normalizedTime > DamageTiming && animator.GetBool(TransitionParameter.GrapplingHit.ToString()))
     {
         if (stateEffect.CharacterControl.CharacterData.GrapplingTarget != null && !stateEffect.CharacterControl.CharacterData.GrapplingTarget.CharacterData.IsDead)
         {
             stateEffect.CharacterControl.Animator.SetBool(TransitionParameter.GrapplingHit.ToString(), false);
             CharacterControl Target = stateEffect.CharacterControl.CharacterData.GrapplingTarget;
             //Target.Animator.SetFloat (TransitionParameter.SpeedMultiplier.ToString (), 1.0f);
             //Target.Animator.Play ("Idle");
             if (!Target.CharacterData.IsStunned)
             {
                 Target.TakeStun(Stun, this);
             }
             if (Target.CharacterData.IsStunned)
             {
                 Target.TakeDamage(Target.CharacterData.HP, HitReactDuration, this);
             }
             else
             {
                 Target.TakeDamage(Damage, HitReactDuration, this);
             }
             Vector3 dirVector = Target.transform.position - stateEffect.CharacterControl.transform.position;
             Vector3 hitVector = (new Vector3(dirVector.x, 0, dirVector.z)).normalized;
             Target.TakeKnockback(KnockbackForce * hitVector, KnockbackTime);
             Target.CharacterData.FormerAttackTarget = null;
             Target.FaceTarget = -hitVector;
             Target.TurnToTarget(0f, 0f);
             //int randomIndex = Random.Range (0, 3) + 1;
             //Target.Animator.Play ("HitReact" + randomIndex.ToString (), 0, 0f);
         }
     }
 }
Beispiel #2
0
        private void ProcessDamage(AttackInfo info)
        {
            //Debug.Log ("HIT !!!");
            info.Targets.Add(control);
            info.CurrentTargetNum++;
            Vector3 dirVector = gameObject.transform.position - info.Attacker.gameObject.transform.position;
            Vector3 hitVector = (new Vector3(dirVector.x, 0, dirVector.z)).normalized;

            if (info.IsAttackForward)
            {
                if (info.IsAOEAttackAttachToPlayer)
                {
                    hitVector = info.Attacker.transform.forward;
                }
                else
                {
                    hitVector = info.gameObject.transform.forward;
                }
                hitVector.y = 0f;
            }
            if (info.IsAOEAttackTowardsCenter && info.Type == AttackType.AOE)
            {
                hitVector   = info.gameObject.transform.position - gameObject.transform.position;
                hitVector.y = 0f;
                //Debug.Log("AOE hit! " + Time.time.ToString());
            }
            if (info.IsAOEAttackTowardsCenter && info.Type == AttackType.Projectile)
            {
                hitVector   = info.gameObject.transform.position - gameObject.transform.position;
                hitVector.y = 0f;
                //Debug.Log("AOE hit! " + Time.time.ToString());
            }
            control.FaceTarget = -hitVector;
            control.TurnToTarget(0f, 0f);

            if (info.FreezeFrames > 0)
            {
                control.FreezeForFrames(info.FreezeFrames);
                info.Attacker.FreezeForFrames(info.FreezeFrames);
            }

            //Debug.Log(hitVector);
            //Debug.DrawRay(gameObject.transform.position, hitVector * 5f, Color.red, 0.5f);

            bool CanBeBlocked = (control.CharacterData.IsGuarding && control.CharacterData.BlockCount >= info.Damage);
            //bool PreciselyBlocked = (control.CharacterData.IsGuarding && info.PreciselyBlockedFrame > control.CharacterData.FirstFramesOfBlock && control.CharacterData.FirstFramesOfBlock > 0);
            bool PreciselyBlocked = (control.CharacterData.IsGuarding && info.PreciselyBlockedFrame > control.CharacterData.FirstFramesOfBlock);

            if (PreciselyBlocked)
            {
                Debug.Log("Precisely blocked!");
            }
            if (info.AttackSkill != null)
            {
                if (!control.CharacterData.IsStunned && !CanBeBlocked)
                {
                    control.TakeStun(info.Stun, info.AttackSkill);
                }
                else if (info.PreciselyBlockedFrame <= control.CharacterData.FirstFramesOfBlock)
                {
                    control.TakeStun(info.Stun * control.CharacterData.GuardStunReduction, info.AttackSkill);
                }

                if (control.CharacterData.IsStunned && info.IsLethalToStunnedEnemy)
                {
                    control.TakeDamage(control.CharacterData.HP, info.HitReactDuration, info.AttackSkill);
                }
                else if (!CanBeBlocked && !PreciselyBlocked)
                {
                    control.TakeDamage(info.Damage, info.HitReactDuration, info.AttackSkill);
                }
                else if (info.PreciselyBlockedFrame <= control.CharacterData.FirstFramesOfBlock)
                {
                    control.TakeDamage(info.Damage * control.CharacterData.GuardDamageReduction, 0f, info.AttackSkill);
                }
            }
            else if (info.ProjectileSkill != null)
            {
                if (!control.CharacterData.IsStunned && !CanBeBlocked)
                {
                    control.TakeStun(info.Stun, info.ProjectileSkill);
                }
                else if (info.PreciselyBlockedFrame <= control.CharacterData.FirstFramesOfBlock)
                {
                    control.TakeStun(info.Stun * control.CharacterData.GuardStunReduction, info.ProjectileSkill);
                }

                if (!CanBeBlocked && !PreciselyBlocked)
                {
                    control.TakeDamage(info.Damage, info.HitReactDuration, info.ProjectileSkill);
                }
                else if (info.PreciselyBlockedFrame <= control.CharacterData.FirstFramesOfBlock)
                {
                    control.TakeDamage(info.Damage * control.CharacterData.GuardDamageReduction, 0f, info.ProjectileSkill);
                }
            }

            if (!control.CharacterData.IsSuperArmour)
            {
                if (!CanBeBlocked && !PreciselyBlocked)
                {
                    control.TakeKnockback(info.KnockbackForce * hitVector, info.KnockbackTime);
                }
                else if (info.PreciselyBlockedFrame <= control.CharacterData.FirstFramesOfBlock)
                {
                    control.TakeKnockback(info.KnockbackForce * hitVector * control.CharacterData.GuardKnockbackReduction, info.KnockbackTime);
                }
            }
            control.CharacterData.FormerAttackTarget = null;

            if (control.CharacterData.IsGuarding)
            {
                if (info.AttackSkill != null && info.AttackSkill.Type == AttackType.MustCollide)
                {
                    if (CanBeBlocked && info.PreciselyBlockedFrame <= control.CharacterData.FirstFramesOfBlock)
                    {
                        control.Animator.SetTrigger(TransitionParameter.GetHitOnGuard.ToString());
                    }
                    else if (PreciselyBlocked)
                    {
                        control.Animator.SetTrigger(TransitionParameter.GetHitOnGuardPrecisely.ToString());
                        //info.Attacker.CharacterData.GetHitTime = 0.4f;
                        info.Attacker.CharacterData.GetHitTime = 0.7f;
                        info.Attacker.Animator.Play("GetCountered");
                        info.Attacker.TakeKnockback((-30f) * hitVector, 0.1f);
                        //info.Attacker.TakeStun (5f, 1.0f, null);
                        info.Attacker.TakeStun(2.0f * info.Stun, null);
                        //info.Attacker.TakeDamage (0f, 0.7f, null);

                        /*
                         * AIProgress AI = info.Attacker.GetComponent<AIProgress>();
                         * if(AI != null)
                         * {
                         *  AI.ForceEndCurrentTask();
                         * }
                         */
                    }
                }
                if (info.ProjectileSkill != null)
                {
                    if (CanBeBlocked && info.PreciselyBlockedFrame <= control.CharacterData.FirstFramesOfBlock)
                    {
                        control.Animator.SetTrigger(TransitionParameter.GetHitOnGuard.ToString());
                    }
                    else if (PreciselyBlocked)
                    {
                        control.Animator.SetTrigger(TransitionParameter.GetHitOnGuardPrecisely.ToString());
                        if (info.CanBeReflected)
                        {
                            Vector3 dir = info.Attacker.gameObject.transform.position - control.gameObject.transform.position;
                            dir.y = 0f;
                            ReflectProjectile(info, control.GetReflectProjSpawnPoint().position, dir.normalized);
                            //info.IsFinished = true;
                        }

                        /*
                         * info.ProjectileObject.Dead ();
                         * GameObject obj = PoolManager.Instance.GetObject (PoolObjectType.AttackInfo);
                         * AttackInfo reflectionInfo = obj.GetComponent<AttackInfo> ();
                         * reflectionInfo.Init (null, info.ProjectileSkill, control);
                         * obj.SetActive (true);
                         * extraAttackInfo.Add (reflectionInfo);
                         * //AttackManager.Instance.CurrentAttackInfo.Add(reflectionInfo);
                         * reflectionInfo.Register ();
                         * reflectionInfo.ProjectileSkill.Launch (reflectionInfo, control, control.GetReflectProjSpawnPoint ());
                         */
                    }
                }
            }
            //CameraManager.Instance.ShakeCamera (info.HitReactDuration);
            //control.Dead ();
        }