public void SendFightFleet(Fleet attacker, Fleet defender) { MapGlobal.getInstance().attacker = attacker.mapIndex; MapGlobal.getInstance().defender = defender.mapIndex; }
/* private void Awake() * { * for (int i = 0; i < grid.units.Count; i++) * { * grid.units[i].camp = 0; * turnCamp.Add(grid.units[i]); * * } * * }*/ void Update() { if (MapEditor == null || !MapEditor.编辑模式) { if (!EventSystem.current.IsPointerOverGameObject()) { if (Input.GetMouseButtonDown(0)) { if (!selectedUnit) { MouseDoSelection(); if (selectedUnit) { moveRange(selectedUnit); } } else if (selectedUnit) { if (GetCellUnderCursor() && GetCellUnderCursor().FleetUnit) { MouseDoSelection(); moveRange(selectedUnit); } else if (GetCellUnderCursor() && !GetCellUnderCursor().FleetUnit) { if (selectedUnit.camp == 0) { if (selectedUnit.step > GetCellUnderCursor().Distance) { DoMove(GetCellUnderCursor()); } else if (selectedUnit.step < GetCellUnderCursor().Distance) { Refresh(); selectedUnit = null; } } else if (selectedUnit.camp != 0) { Refresh(); selectedUnit = null; } } } } if (Input.GetMouseButtonDown(1) && selectedUnit && GetCellUnderCursor().FleetUnit.camp != selectedUnit.camp && GetCellUnderCursor().FleetUnit.camp != 2) { fight(selectedUnit, GetCellUnderCursor().FleetUnit); } else if (!selectedUnit) { Refresh(); UpdateMouseCell(); } else if (selectedUnit) { moveRange(selectedUnit); UpdateMouseCell(); DoPathfinding(); } } } }
public void RemoveFleetUnit(Fleet fleetUnit) { fleetUnits.Remove(fleetUnit); }