Beispiel #1
0
        public void update()
        {
            if (++tick % UPDATE_UI_TICKS == 0)
            {
                lock (thread)
                {
                    gameViewController.update();
                }
            }

            long part = thread.getRunTime() / 1000000 + startTime;

            if (part > mseconds && !assembled)
            {
                mseconds = part;
                gamePage.updateTime(mseconds);
            }
        }