public Water(int x, int y) { this.x = x * TILE_SIZE * Window.gameScale; // world coordinates this.y = y * TILE_SIZE * Window.gameScale; // off set y to move closer to base of tile waterRect = new Rectangle((int)this.x, (int)this.y, 16, 16); // used for collision sprites = Sprite.waters; animSprite = new AnimationSprite(5, Sprite.waters); }
public Goomba(int x, int y, int movementType) { this.x = x * 16 * Window.gameScale; this.y = y * 16 * Window.gameScale; this.movementType = movementType; sprites = Sprite.goombas; animSprite = new AnimationSprite(5, Sprite.goombas); goombaRect = new Rectangle((int)this.x, (int)this.y, 16, 16); // used for collision }