Beispiel #1
0
        /// <summary>
        /// Start the game and then enter the main game loop
        /// </summary>
        private static void StartGame()
        {
            CurrentPlayer = Players[0];


            Players[0].DoTurn();
            Players[0].DoTurn();
            for (int i = 1; i < 1666; i++)
            {
                CurrentPlayer = Players[i % 2];
                CurrentPlayer.DoTurn();

                if (FastMode && CurrentPlayer.ScoreTotal >= 3)
                {
                    RenderInfo.ScreenMessage($"Player {i + 1} WINS!");
                    break;
                }
                else if (!FastMode)
                {
                    if (CurrentPlayer.ScoreRed >= 1 &&
                        CurrentPlayer.ScoreBlue >= 1 &&
                        CurrentPlayer.ScoreYellow >= 1)
                    {
                        RenderInfo.ScreenMessage($"Player {i + 1} WINS!");
                        break;
                    }
                }
            }

            EndGame();
        }
        /// <summary>
        /// Asks the outside Input class for Input and then
        /// evalute it in the context of the board grid.
        /// </summary>
        /// <param name="ghostToBeMoved"> The Ghost that the player
        /// wants to move.</param>
        /// <returns> A valid grid position for the Ghost to be moved into
        /// </returns>
        public static Vector AskTileSelect(GhostObject ghostToBeMoved)
        {
            ValidGridInputs =
                GameController.GBoard.GetValidTiles(ghostToBeMoved);

            float x, y;

InputRequest:
            RenderInfo.ScreenMessage("Select a Tile");
            InputSender.AwaitVectorInput(out x, out y);

            foreach (Vector v in ValidGridInputs)
            {
                if (!(v.X == x && v.Y == y))
                {
                    RenderInfo.ScreenMessage("Invalid Tile!");
                    goto InputRequest;
                }
                else
                {
                    break;
                }
            }

            return(new Vector((int)x, (int)y));
        }
Beispiel #3
0
        /// <summary>
        /// Constructor creates the Players and builds the Board.
        /// </summary>
        public static void SetupGame()
        {
            GBoard = new GameBoard();
            GBoard.DropPlacement    = true;
            Players[0]              = new Player();
            Players[1]              = new Player();
            Players[0].playerNumber = 1;
            Players[1].playerNumber = 2;

            RenderInfo.ScreenMessage("Turn fast mode ON?");
            FastMode = InputReceiver.AskBoolSelect();
            RenderInfo.ScreenMessage("FastMode is currently: " + FastMode);

            StartGame();
        }
        /// <summary>
        /// Ask the outer class for input and wait until it gets a valid one.
        /// </summary>
        /// <returns> A Vector with x:[0,2] and y:[0,18]</returns>
        public static Vector AskGhostSelect()
        {
            float x, y;

InputRequest:
            RenderInfo.ScreenMessage("Select a Ghost");
            InputSender.AwaitVectorInput(out x, out y);

            if (!(x >= 0 && x <= 2) && !(y >= 0 && y <= 18))
            {
                RenderInfo.ScreenMessage("Invalid Input!");
                goto InputRequest;
            }



            return(new Vector((int)x, (int)y));
        }
Beispiel #5
0
 /// <summary>
 /// Once the game loop is exited, show a message to indicate the game
 /// is over.
 /// </summary>
 private static void EndGame()
 {
     RenderInfo.ScreenMessage("GAME OVER!");
 }