public static List <int> Unlock_GetShip(int new_ship_mst_id, bool unlock) { List <int> list = new List <int>(); list.AddRange(TrophyUtil.Unlock_AlbumShipNum(false)); list.AddRange(TrophyUtil.Unlock_AlbumSlotNum(false)); list.AddRange(TrophyUtil.Unlock_GatherShips(new_ship_mst_id, false)); list.AddRange(TrophyUtil.Unlock_At_GetIowa(new_ship_mst_id, false)); if (unlock) { SingletonMonoBehaviour <TrophyManager> .Instance.UnlockTrophies(list); } return(list); }
public static List <int> Unlock_AlbumSlotNum() { return(TrophyUtil.Unlock_AlbumSlotNum(true)); }