protected override void OnLoad(EventArgs e) { MSAABuffer = new MsaaFbo(); Canvas = GameCanvas.CreateCanvas(this); _input = new Gwen.Input.OpenTK(this); _input.Initialize(Canvas); Canvas.ShouldDrawBackground = false; InitControls(); Models.LoadModels(); AddCursor("pencil", GameResources.pencil_icon, 3, 28); AddCursor("line", GameResources.line_cursor, 5, 5); AddCursor("eraser", GameResources.eraser_cursor, 5, 5); AddCursor("hand", GameResources.move_icon, 16, 16); AddCursor("closed_hand", GameResources.closed_move_icon, 16, 16); AddCursor("adjustline", GameResources.cursor_adjustline, 0, 0); Canvas.UpdateSaveNodes(); }