public OnCheckBoxToggledEventArgs(libGUI GUI, bool Checked) : base(GUI) { this.Checked = Checked; }
public OnButtonClickEventArgs(libGUI GUI) : base(GUI) { }
public OnMouseMoveEventArgs(libGUI GUI, Vector2 Pos) : base(GUI) { this.Pos = Pos; }
public OnKeyEventArgs(libGUI GUI, Vector2 MousePos, bool Pressed, Key Key) : base(GUI) { this.MousePos = MousePos; this.Pressed = Pressed; this.Key = Key; }
public libGUIEventArgs(libGUI GUI) { this.GUI = GUI; Consumed = false; }