protected override void ReadV8(ByteReader reader)
 {
     VersionNumber = reader.ReadI16();
     UntransformedBoundingBox = reader.ReadBBoxF32();
 }
Beispiel #2
0
        protected override void ReadV8(ByteReader reader)
        {
            base.ReadV8(reader);
            PartitionFlags = reader.ReadI32();
            FileName = reader.ReadMbString();

            // Read the box either way, if the mask is set, this is a reserved field...do we ignore it?
            TransformedBoundingBox = reader.ReadBBoxF32();

            Area = reader.ReadF32();
            MinVertexCount = reader.ReadI32();
            MaxVertexCount = reader.ReadI32();
            MinNodeCount= reader.ReadI32();
            MaxNodeCount = reader.ReadI32();
            MinPolygonCount = reader.ReadI32();
            MaxPolygonCount = reader.ReadI32();

            if ( ( PartitionFlags & 0x00000001 ) != 0 ) {
                UnTransformedBoundingBox = reader.ReadBBoxF32();
            }
        }
Beispiel #3
0
        protected override void ReadV8(ByteReader reader)
        {
            base.ReadV8(reader);

            // Read the transformed box
            TransformedBoundingBox = reader.ReadBBoxF32();
            // Read the untransformed box
            UntransformedBoundingBox = reader.ReadBBoxF32();
            Area = reader.ReadF32();
            MinVertexCount = reader.ReadI32();
            MaxVertexCount = reader.ReadI32();
            MinNodeCount= reader.ReadI32();
            MaxNodeCount = reader.ReadI32();
            MinPolygonCount = reader.ReadI32();
            MaxPolygonCount = reader.ReadI32();
            Size = reader.ReadI32();
            CompressionLevel = reader.ReadF32();
        }