Beispiel #1
0
        public static Lib3dsOmnilightNode lib3ds_node_new_omnilight(Lib3dsLight light)
        {
            Debug.Assert(light != null);
            Lib3dsNode node = lib3ds_node_new(Lib3dsNodeType.LIB3DS_NODE_OMNILIGHT);

            node.name = light.name;

            Lib3dsOmnilightNode n = (Lib3dsOmnilightNode)node;

            lib3ds_track_resize(n.pos_track, 1);
            lib3ds_vector_copy(n.pos_track.keys[0].value, light.position);

            lib3ds_track_resize(n.color_track, 1);
            lib3ds_vector_copy(n.color_track.keys[0].value, light.color);

            return(n);
        }
Beispiel #2
0
		// Create and return a new node object.
		//
		// The node is returned with an identity matrix. All other fields
		// are zero.
		//
		// \return Lib3dsNode
		public static Lib3dsNode lib3ds_node_new(Lib3dsNodeType type)
		{
			Lib3dsNode node=null;
			switch(type)
			{
				case Lib3dsNodeType.LIB3DS_NODE_AMBIENT_COLOR:
					{
						Lib3dsAmbientColorNode n=new Lib3dsAmbientColorNode();
						node=n;
						node.name="$AMBIENT$";
						n.color_track.type=Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
						break;
					}
				case Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE:
					{
						Lib3dsMeshInstanceNode n=new Lib3dsMeshInstanceNode();
						node=n;
						node.name="$$$DUMMY";
						n.pos_track.type=Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
						n.scl_track.type=Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
						n.rot_track.type=Lib3dsTrackType.LIB3DS_TRACK_QUAT;
						n.hide_track.type=Lib3dsTrackType.LIB3DS_TRACK_BOOL;
						break;
					}
				case Lib3dsNodeType.LIB3DS_NODE_CAMERA:
					{
						Lib3dsCameraNode n=new Lib3dsCameraNode();
						node=n;
						n.pos_track.type=Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
						n.fov_track.type=Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
						n.roll_track.type=Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
						break;
					}
				case Lib3dsNodeType.LIB3DS_NODE_CAMERA_TARGET:
					{
						Lib3dsTargetNode n=new Lib3dsTargetNode();
						node=n;
						n.pos_track.type=Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
						break;
					}
				case Lib3dsNodeType.LIB3DS_NODE_OMNILIGHT:
					{
						Lib3dsOmnilightNode n=new Lib3dsOmnilightNode();
						node=n;
						n.pos_track.type=Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
						n.color_track.type=Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
						break;
					}
				case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT:
					{
						Lib3dsSpotlightNode n=new Lib3dsSpotlightNode();
						node=n;
						n.pos_track.type=Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
						n.color_track.type=Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
						n.hotspot_track.type=Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
						n.falloff_track.type=Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
						n.roll_track.type=Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
						break;
					}
				case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT_TARGET:
					{
						Lib3dsTargetNode n=new Lib3dsTargetNode();
						node=n;
						n.pos_track.type=Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
						break;
					}
				default: Debug.Assert(false); return null;
			}

			node.type=type;
			node.node_id=65535;
			node.parent_id=65535;
			lib3ds_matrix_identity(node.matrixNode);
			return node;
		}
Beispiel #3
0
        public static void lib3ds_node_write(Lib3dsNode node, ushort node_id, ushort parent_id, Lib3dsIo io)
        {
            Lib3dsChunk c_node = new Lib3dsChunk();

            switch (node.type)
            {
            case Lib3dsNodeType.LIB3DS_NODE_AMBIENT_COLOR: c_node.chunk = Lib3dsChunks.CHK_AMBIENT_NODE_TAG; break;

            case Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE: c_node.chunk = Lib3dsChunks.CHK_OBJECT_NODE_TAG; break;

            case Lib3dsNodeType.LIB3DS_NODE_CAMERA: c_node.chunk = Lib3dsChunks.CHK_CAMERA_NODE_TAG; break;

            case Lib3dsNodeType.LIB3DS_NODE_CAMERA_TARGET: c_node.chunk = Lib3dsChunks.CHK_TARGET_NODE_TAG; break;

            case Lib3dsNodeType.LIB3DS_NODE_OMNILIGHT: c_node.chunk = Lib3dsChunks.CHK_LIGHT_NODE_TAG; break;

            case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT: c_node.chunk = Lib3dsChunks.CHK_SPOTLIGHT_NODE_TAG; break;

            case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT_TARGET: c_node.chunk = Lib3dsChunks.CHK_L_TARGET_NODE_TAG; break;

            default: Debug.Assert(false); return;
            }

            lib3ds_chunk_write_start(c_node, io);

            {             // ---- CHK_NODE_ID ----
                Lib3dsChunk c = new Lib3dsChunk();
                c.chunk = Lib3dsChunks.CHK_NODE_ID;
                c.size  = 8;
                lib3ds_chunk_write(c, io);
                lib3ds_io_write_word(io, node_id);
            }

            {             // ---- CHK_NODE_HDR ----
                Lib3dsChunk c = new Lib3dsChunk();
                c.chunk = Lib3dsChunks.CHK_NODE_HDR;
                c.size  = 6 + 1 + (uint)node.name.Length + 2 + 2 + 2;
                lib3ds_chunk_write(c, io);
                lib3ds_io_write_string(io, node.name);
                lib3ds_io_write_dword(io, node.flags);
                lib3ds_io_write_word(io, parent_id);
            }

            switch (c_node.chunk)
            {
            case Lib3dsChunks.CHK_AMBIENT_NODE_TAG:
            {
                Lib3dsAmbientColorNode n = (Lib3dsAmbientColorNode)node;
                if (n.color_track.keys.Count != 0)
                {                                 // ---- CHK_COL_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_COL_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.color_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
            }
            break;

            case Lib3dsChunks.CHK_OBJECT_NODE_TAG:
            {
                Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;
                {                                 // ---- CHK_PIVOT ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_PIVOT;
                    c.size  = 18;
                    lib3ds_chunk_write(c, io);
                    lib3ds_io_write_vector(io, n.pivot);
                }

                if (n.instance_name.Length != 0)
                {                                 // ---- CHK_INSTANCE_NAME ----
                    string      name = n.instance_name;
                    Lib3dsChunk c    = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_INSTANCE_NAME;
                    c.size  = 6 + 1 + (uint)name.Length;
                    lib3ds_chunk_write(c, io);
                    lib3ds_io_write_string(io, name);
                }

                {
                    int i = 0;
                    for (i = 0; i < 3; i++)
                    {
                        if (Math.Abs(n.bbox_min[i]) > EPSILON || Math.Abs(n.bbox_max[i]) > EPSILON)
                        {
                            break;
                        }
                    }

                    if (i < 3)
                    {                                     // ---- CHK_BOUNDBOX ----
                        Lib3dsChunk c = new Lib3dsChunk();
                        c.chunk = Lib3dsChunks.CHK_BOUNDBOX;
                        c.size  = 30;
                        lib3ds_chunk_write(c, io);
                        lib3ds_io_write_vector(io, n.bbox_min);
                        lib3ds_io_write_vector(io, n.bbox_max);
                    }
                }

                if (n.pos_track.keys.Count != 0)
                {                                 // ---- CHK_POS_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_POS_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.pos_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (n.rot_track.keys.Count != 0)
                {                                 // ---- CHK_ROT_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_ROT_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.rot_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (n.scl_track.keys.Count != 0)
                {                                 // ---- LIB3DS_SCL_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_SCL_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.scl_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (n.hide_track.keys.Count != 0)
                {                                 // ---- CHK_HIDE_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_HIDE_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.hide_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (Math.Abs(n.morph_smooth) > EPSILON)
                {                                 // ---- CHK_MORPH_SMOOTH ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_MORPH_SMOOTH;
                    c.size  = 10;
                    lib3ds_chunk_write(c, io);
                    lib3ds_io_write_float(io, n.morph_smooth);
                }
            }
            break;

            case Lib3dsChunks.CHK_CAMERA_NODE_TAG:
            {
                Lib3dsCameraNode n = (Lib3dsCameraNode)node;
                if (n.pos_track.keys.Count != 0)
                {                                 // ---- CHK_POS_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_POS_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.pos_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (n.fov_track.keys.Count != 0)
                {                                 // ---- CHK_FOV_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_FOV_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.fov_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (n.roll_track.keys.Count != 0)
                {                                 // ---- CHK_ROLL_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_ROLL_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.roll_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
            }
            break;

            case Lib3dsChunks.CHK_TARGET_NODE_TAG:
            {
                Lib3dsTargetNode n = (Lib3dsTargetNode)node;
                if (n.pos_track.keys.Count != 0)
                {                                 // ---- CHK_POS_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_POS_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.pos_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
            }
            break;

            case Lib3dsChunks.CHK_LIGHT_NODE_TAG:
            {
                Lib3dsOmnilightNode n = (Lib3dsOmnilightNode)node;
                if (n.pos_track.keys.Count != 0)
                {                                 // ---- CHK_POS_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_POS_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.pos_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (n.color_track.keys.Count != 0)
                {                                 // ---- CHK_COL_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_COL_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.color_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
            }
            break;

            case Lib3dsChunks.CHK_SPOTLIGHT_NODE_TAG:
            {
                Lib3dsSpotlightNode n = (Lib3dsSpotlightNode)node;
                if (n.pos_track.keys.Count != 0)
                {                                 // ---- CHK_POS_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_POS_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.pos_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (n.color_track.keys.Count != 0)
                {                                 // ---- CHK_COL_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_COL_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.color_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (n.hotspot_track.keys.Count != 0)
                {                                 // ---- CHK_HOT_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_HOT_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.hotspot_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (n.falloff_track.keys.Count != 0)
                {                                 // ---- CHK_FALL_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_FALL_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.falloff_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
                if (n.roll_track.keys.Count != 0)
                {                                 // ---- CHK_ROLL_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_ROLL_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.roll_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
            }
            break;

            case Lib3dsChunks.CHK_L_TARGET_NODE_TAG:
            {
                Lib3dsTargetNode n = (Lib3dsTargetNode)node;
                if (n.pos_track.keys.Count != 0)
                {                                 // ---- CHK_POS_TRACK_TAG ----
                    Lib3dsChunk c = new Lib3dsChunk();
                    c.chunk = Lib3dsChunks.CHK_POS_TRACK_TAG;
                    lib3ds_chunk_write_start(c, io);
                    lib3ds_track_write(n.pos_track, io);
                    lib3ds_chunk_write_end(c, io);
                }
            }
            break;
            }

            lib3ds_chunk_write_end(c_node, io);
        }
Beispiel #4
0
        public static void lib3ds_node_read(Lib3dsNode node, Lib3dsIo io)
        {
            Lib3dsChunk  c = new Lib3dsChunk();
            Lib3dsChunks chunk;

            Debug.Assert(node != null);
            lib3ds_chunk_read_start(c, 0, io);

            switch (c.chunk)
            {
            case Lib3dsChunks.CHK_AMBIENT_NODE_TAG:
            case Lib3dsChunks.CHK_OBJECT_NODE_TAG:
            case Lib3dsChunks.CHK_CAMERA_NODE_TAG:
            case Lib3dsChunks.CHK_TARGET_NODE_TAG:
            case Lib3dsChunks.CHK_LIGHT_NODE_TAG:
            case Lib3dsChunks.CHK_SPOTLIGHT_NODE_TAG:
            case Lib3dsChunks.CHK_L_TARGET_NODE_TAG: break;

            default: return;
            }

            while ((chunk = lib3ds_chunk_read_next(c, io)) != 0)
            {
                switch (chunk)
                {
                case Lib3dsChunks.CHK_NODE_ID:
                    node.node_id   = lib3ds_io_read_word(io);
                    node.hasNodeID = true;
                    lib3ds_io_log_indent(io, 1);
                    lib3ds_io_log(io, Lib3dsLogLevel.LIB3DS_LOG_INFO, "ID={0}", node.node_id);
                    lib3ds_io_log_indent(io, -1);
                    break;

                case Lib3dsChunks.CHK_NODE_HDR:
                    node.name      = lib3ds_io_read_string(io, 64);
                    node.flags     = lib3ds_io_read_dword(io);
                    node.parent_id = lib3ds_io_read_word(io);

                    lib3ds_io_log_indent(io, 1);
                    lib3ds_io_log(io, Lib3dsLogLevel.LIB3DS_LOG_INFO, "NAME={0}", node.name);
                    lib3ds_io_log(io, Lib3dsLogLevel.LIB3DS_LOG_INFO, "PARENT={0}", (short)node.parent_id);
                    lib3ds_io_log_indent(io, -1);
                    break;

                case Lib3dsChunks.CHK_PIVOT:
                    if (node.type == Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE)
                    {
                        Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;
                        lib3ds_io_read_vector(io, n.pivot);
                    }
                    else
                    {
                        lib3ds_chunk_unknown(chunk, io);
                    }
                    break;

                case Lib3dsChunks.CHK_INSTANCE_NAME:
                    if (node.type == Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE)
                    {
                        Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;
                        n.instance_name = lib3ds_io_read_string(io, 64);
                    }
                    else
                    {
                        lib3ds_chunk_unknown(chunk, io);
                    }
                    break;

                case Lib3dsChunks.CHK_BOUNDBOX:
                    if (node.type == Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE)
                    {
                        Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;
                        lib3ds_io_read_vector(io, n.bbox_min);
                        lib3ds_io_read_vector(io, n.bbox_max);
                    }
                    else
                    {
                        lib3ds_chunk_unknown(chunk, io);
                    }
                    break;

                case Lib3dsChunks.CHK_COL_TRACK_TAG:
                {
                    Lib3dsTrack track = null;
                    switch (node.type)
                    {
                    case Lib3dsNodeType.LIB3DS_NODE_AMBIENT_COLOR:
                    {
                        Lib3dsAmbientColorNode n = (Lib3dsAmbientColorNode)node;
                        track = n.color_track;
                    }
                    break;

                    case Lib3dsNodeType.LIB3DS_NODE_OMNILIGHT:
                    {
                        Lib3dsOmnilightNode n = (Lib3dsOmnilightNode)node;
                        track = n.color_track;
                    }
                    break;

                    case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT:
                    {
                        Lib3dsSpotlightNode n = (Lib3dsSpotlightNode)node;
                        track = n.color_track;
                    }
                    break;

                    default: lib3ds_chunk_unknown(chunk, io); break;
                    }
                    if (track != null)
                    {
                        lib3ds_track_read(track, io);
                    }
                }
                break;

                case Lib3dsChunks.CHK_POS_TRACK_TAG:
                {
                    Lib3dsTrack track = null;
                    switch (node.type)
                    {
                    case Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE:
                    {
                        Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;
                        track = n.pos_track;
                    }
                    break;

                    case Lib3dsNodeType.LIB3DS_NODE_CAMERA:
                    {
                        Lib3dsCameraNode n = (Lib3dsCameraNode)node;
                        track = n.pos_track;
                    }
                    break;

                    case Lib3dsNodeType.LIB3DS_NODE_CAMERA_TARGET:
                    {
                        Lib3dsTargetNode n = (Lib3dsTargetNode)node;
                        track = n.pos_track;
                    }
                    break;

                    case Lib3dsNodeType.LIB3DS_NODE_OMNILIGHT:
                    {
                        Lib3dsOmnilightNode n = (Lib3dsOmnilightNode)node;
                        track = n.pos_track;
                    }
                    break;

                    case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT:
                    {
                        Lib3dsSpotlightNode n = (Lib3dsSpotlightNode)node;
                        track = n.pos_track;
                    }
                    break;

                    case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT_TARGET:
                    {
                        Lib3dsTargetNode n = (Lib3dsTargetNode)node;
                        track = n.pos_track;
                    }
                    break;

                    default: lib3ds_chunk_unknown(chunk, io); break;
                    }
                    if (track != null)
                    {
                        lib3ds_track_read(track, io);
                    }
                }
                break;

                case Lib3dsChunks.CHK_ROT_TRACK_TAG:
                    if (node.type == Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE)
                    {
                        Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;
                        n.rot_track.type = Lib3dsTrackType.LIB3DS_TRACK_QUAT;
                        lib3ds_track_read(n.rot_track, io);
                    }
                    else
                    {
                        lib3ds_chunk_unknown(chunk, io);
                    }
                    break;

                case Lib3dsChunks.CHK_SCL_TRACK_TAG:
                    if (node.type == Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE)
                    {
                        Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;
                        n.scl_track.type = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                        lib3ds_track_read(n.scl_track, io);
                    }
                    else
                    {
                        lib3ds_chunk_unknown(chunk, io);
                    }
                    break;

                case Lib3dsChunks.CHK_FOV_TRACK_TAG:
                    if (node.type == Lib3dsNodeType.LIB3DS_NODE_CAMERA)
                    {
                        Lib3dsCameraNode n = (Lib3dsCameraNode)node;
                        n.fov_track.type = Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
                        lib3ds_track_read(n.fov_track, io);
                    }
                    else
                    {
                        lib3ds_chunk_unknown(chunk, io);
                    }
                    break;

                case Lib3dsChunks.CHK_HOT_TRACK_TAG:
                    if (node.type == Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT)
                    {
                        Lib3dsSpotlightNode n = (Lib3dsSpotlightNode)node;
                        n.hotspot_track.type = Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
                        lib3ds_track_read(n.hotspot_track, io);
                    }
                    else
                    {
                        lib3ds_chunk_unknown(chunk, io);
                    }
                    break;

                case Lib3dsChunks.CHK_FALL_TRACK_TAG:
                    if (node.type == Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT)
                    {
                        Lib3dsSpotlightNode n = (Lib3dsSpotlightNode)node;
                        n.falloff_track.type = Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
                        lib3ds_track_read(n.falloff_track, io);
                    }
                    else
                    {
                        lib3ds_chunk_unknown(chunk, io);
                    }
                    break;

                case Lib3dsChunks.CHK_ROLL_TRACK_TAG:
                    switch (node.type)
                    {
                    case Lib3dsNodeType.LIB3DS_NODE_CAMERA:
                    {
                        Lib3dsCameraNode n = (Lib3dsCameraNode)node;
                        n.roll_track.type = Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
                        lib3ds_track_read(n.roll_track, io);
                    }
                    break;

                    case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT:
                    {
                        Lib3dsSpotlightNode n = (Lib3dsSpotlightNode)node;
                        n.roll_track.type = Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
                        lib3ds_track_read(n.roll_track, io);
                    }
                    break;

                    default: lib3ds_chunk_unknown(chunk, io); break;
                    }
                    break;

                case Lib3dsChunks.CHK_HIDE_TRACK_TAG:
                    if (node.type == Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE)
                    {
                        Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;
                        n.hide_track.type = Lib3dsTrackType.LIB3DS_TRACK_BOOL;
                        lib3ds_track_read(n.hide_track, io);
                    }
                    else
                    {
                        lib3ds_chunk_unknown(chunk, io);
                    }
                    break;

                case Lib3dsChunks.CHK_MORPH_SMOOTH:
                    if (node.type == Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE)
                    {
                        Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;
                        n.morph_smooth = lib3ds_io_read_float(io);
                    }
                    else
                    {
                        lib3ds_chunk_unknown(chunk, io);
                    }
                    break;

                //case Lib3dsChunks.LIB3DS_MORPH_TRACK_TAG:
                //    if(node.type==Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE)
                //    {
                //        Lib3dsMeshInstanceNode n=(Lib3dsMeshInstanceNode)node;
                //        n.morph_track=lib3ds_track_new(node, LIB3DS_TRACK_MORPH, 0);
                //        lib3ds_track_read(n.morph_track, io);
                //    }
                //    else lib3ds_chunk_unknown(chunk, io);
                //    break;
                default: lib3ds_chunk_unknown(chunk, io); break;
                }
            }

            lib3ds_chunk_read_end(c, io);
        }
Beispiel #5
0
        // Evaluate an animation node.
        //
        // Recursively sets node and its children to their appropriate values
        // for this point in the animation.
        //
        // \param node Node to be evaluated.
        // \param t time value, between 0. and file.frames
        public static void lib3ds_node_eval(Lib3dsNode node, float t)
        {
            Debug.Assert(node != null);
            switch (node.type)
            {
            case Lib3dsNodeType.LIB3DS_NODE_AMBIENT_COLOR:
            {
                Lib3dsAmbientColorNode n = (Lib3dsAmbientColorNode)node;
                if (node.parent != null)
                {
                    lib3ds_matrix_copy(node.matrixNode, node.parent.matrixNode);
                }
                else
                {
                    lib3ds_matrix_identity(node.matrixNode);
                }
                lib3ds_track_eval_vector(n.color_track, n.color, t);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE:
            {
                float[,] M = new float[4, 4];
                Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;

                lib3ds_track_eval_vector(n.pos_track, n.pos, t);
                lib3ds_track_eval_quat(n.rot_track, n.rot, t);
                if (n.scl_track.keys.Count != 0)
                {
                    lib3ds_track_eval_vector(n.scl_track, n.scl, t);
                }
                else
                {
                    n.scl[0] = n.scl[1] = n.scl[2] = 1.0f;
                }
                lib3ds_track_eval_bool(n.hide_track, out n.hide, t);

                lib3ds_matrix_identity(M);
                lib3ds_matrix_translate(M, n.pos[0], n.pos[1], n.pos[2]);
                lib3ds_matrix_rotate_quat(M, n.rot);
                lib3ds_matrix_scale(M, n.scl[0], n.scl[1], n.scl[2]);

                if (node.parent != null)
                {
                    lib3ds_matrix_mult(node.matrixNode, node.parent.matrixNode, M);
                }
                else
                {
                    lib3ds_matrix_copy(node.matrixNode, M);
                }
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_CAMERA:
            {
                Lib3dsCameraNode n = (Lib3dsCameraNode)node;
                lib3ds_track_eval_vector(n.pos_track, n.pos, t);
                lib3ds_track_eval_float(n.fov_track, out n.fov, t);
                lib3ds_track_eval_float(n.roll_track, out n.roll, t);
                if (node.parent != null)
                {
                    lib3ds_matrix_copy(node.matrixNode, node.parent.matrixNode);
                }
                else
                {
                    lib3ds_matrix_identity(node.matrixNode);
                }
                lib3ds_matrix_translate(node.matrixNode, n.pos[0], n.pos[1], n.pos[2]);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_CAMERA_TARGET:
            {
                Lib3dsTargetNode n = (Lib3dsTargetNode)node;
                lib3ds_track_eval_vector(n.pos_track, n.pos, t);
                if (node.parent != null)
                {
                    lib3ds_matrix_copy(node.matrixNode, node.parent.matrixNode);
                }
                else
                {
                    lib3ds_matrix_identity(node.matrixNode);
                }
                lib3ds_matrix_translate(node.matrixNode, n.pos[0], n.pos[1], n.pos[2]);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_OMNILIGHT:
            {
                Lib3dsOmnilightNode n = (Lib3dsOmnilightNode)node;
                lib3ds_track_eval_vector(n.pos_track, n.pos, t);
                lib3ds_track_eval_vector(n.color_track, n.color, t);
                if (node.parent != null)
                {
                    lib3ds_matrix_copy(node.matrixNode, node.parent.matrixNode);
                }
                else
                {
                    lib3ds_matrix_identity(node.matrixNode);
                }
                lib3ds_matrix_translate(node.matrixNode, n.pos[0], n.pos[1], n.pos[2]);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT:
            {
                Lib3dsSpotlightNode n = (Lib3dsSpotlightNode)node;
                lib3ds_track_eval_vector(n.pos_track, n.pos, t);
                lib3ds_track_eval_vector(n.color_track, n.color, t);
                lib3ds_track_eval_float(n.hotspot_track, out n.hotspot, t);
                lib3ds_track_eval_float(n.falloff_track, out n.falloff, t);
                lib3ds_track_eval_float(n.roll_track, out n.roll, t);
                if (node.parent != null)
                {
                    lib3ds_matrix_copy(node.matrixNode, node.parent.matrixNode);
                }
                else
                {
                    lib3ds_matrix_identity(node.matrixNode);
                }
                lib3ds_matrix_translate(node.matrixNode, n.pos[0], n.pos[1], n.pos[2]);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT_TARGET:
            {
                Lib3dsTargetNode n = (Lib3dsTargetNode)node;
                lib3ds_track_eval_vector(n.pos_track, n.pos, t);
                if (node.parent != null)
                {
                    lib3ds_matrix_copy(node.matrixNode, node.parent.matrixNode);
                }
                else
                {
                    lib3ds_matrix_identity(node.matrixNode);
                }
                lib3ds_matrix_translate(node.matrixNode, n.pos[0], n.pos[1], n.pos[2]);
            }
            break;
            }

            foreach (Lib3dsNode p in node.childs)
            {
                lib3ds_node_eval(p, t);
            }
        }
Beispiel #6
0
        static void free_node_and_childs(Lib3dsNode node)
        {
            Debug.Assert(node != null);

            switch (node.type)
            {
            case Lib3dsNodeType.LIB3DS_NODE_AMBIENT_COLOR:
            {
                Lib3dsAmbientColorNode n = (Lib3dsAmbientColorNode)node;
                lib3ds_track_resize(n.color_track, 0);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE:
            {
                Lib3dsMeshInstanceNode n = (Lib3dsMeshInstanceNode)node;
                lib3ds_track_resize(n.pos_track, 0);
                lib3ds_track_resize(n.rot_track, 0);
                lib3ds_track_resize(n.scl_track, 0);
                lib3ds_track_resize(n.hide_track, 0);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_CAMERA:
            {
                Lib3dsCameraNode n = (Lib3dsCameraNode)node;
                lib3ds_track_resize(n.pos_track, 0);
                lib3ds_track_resize(n.fov_track, 0);
                lib3ds_track_resize(n.roll_track, 0);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_CAMERA_TARGET:
            {
                Lib3dsTargetNode n = (Lib3dsTargetNode)node;
                lib3ds_track_resize(n.pos_track, 0);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_OMNILIGHT:
            {
                Lib3dsOmnilightNode n = (Lib3dsOmnilightNode)node;
                lib3ds_track_resize(n.pos_track, 0);
                lib3ds_track_resize(n.color_track, 0);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT:
            {
                Lib3dsSpotlightNode n = (Lib3dsSpotlightNode)node;
                lib3ds_track_resize(n.pos_track, 0);
                lib3ds_track_resize(n.color_track, 0);
                lib3ds_track_resize(n.hotspot_track, 0);
                lib3ds_track_resize(n.falloff_track, 0);
                lib3ds_track_resize(n.roll_track, 0);
            }
            break;

            case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT_TARGET:
            {
                Lib3dsTargetNode n = (Lib3dsTargetNode)node;
                lib3ds_track_resize(n.pos_track, 0);
            }
            break;
            }

            foreach (Lib3dsNode p in node.childs)
            {
                free_node_and_childs(p);
            }
            node.childs.Clear();
        }
Beispiel #7
0
        // Create and return a new node object.
        //
        // The node is returned with an identity matrix. All other fields
        // are zero.
        //
        // \return Lib3dsNode
        public static Lib3dsNode lib3ds_node_new(Lib3dsNodeType type)
        {
            Lib3dsNode node = null;

            switch (type)
            {
            case Lib3dsNodeType.LIB3DS_NODE_AMBIENT_COLOR:
            {
                Lib3dsAmbientColorNode n = new Lib3dsAmbientColorNode();
                node               = n;
                node.name          = "$AMBIENT$";
                n.color_track.type = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                break;
            }

            case Lib3dsNodeType.LIB3DS_NODE_MESH_INSTANCE:
            {
                Lib3dsMeshInstanceNode n = new Lib3dsMeshInstanceNode();
                node              = n;
                node.name         = "$$$DUMMY";
                n.pos_track.type  = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                n.scl_track.type  = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                n.rot_track.type  = Lib3dsTrackType.LIB3DS_TRACK_QUAT;
                n.hide_track.type = Lib3dsTrackType.LIB3DS_TRACK_BOOL;
                break;
            }

            case Lib3dsNodeType.LIB3DS_NODE_CAMERA:
            {
                Lib3dsCameraNode n = new Lib3dsCameraNode();
                node              = n;
                n.pos_track.type  = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                n.fov_track.type  = Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
                n.roll_track.type = Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
                break;
            }

            case Lib3dsNodeType.LIB3DS_NODE_CAMERA_TARGET:
            {
                Lib3dsTargetNode n = new Lib3dsTargetNode();
                node             = n;
                n.pos_track.type = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                break;
            }

            case Lib3dsNodeType.LIB3DS_NODE_OMNILIGHT:
            {
                Lib3dsOmnilightNode n = new Lib3dsOmnilightNode();
                node               = n;
                n.pos_track.type   = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                n.color_track.type = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                break;
            }

            case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT:
            {
                Lib3dsSpotlightNode n = new Lib3dsSpotlightNode();
                node                 = n;
                n.pos_track.type     = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                n.color_track.type   = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                n.hotspot_track.type = Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
                n.falloff_track.type = Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
                n.roll_track.type    = Lib3dsTrackType.LIB3DS_TRACK_FLOAT;
                break;
            }

            case Lib3dsNodeType.LIB3DS_NODE_SPOTLIGHT_TARGET:
            {
                Lib3dsTargetNode n = new Lib3dsTargetNode();
                node             = n;
                n.pos_track.type = Lib3dsTrackType.LIB3DS_TRACK_VECTOR;
                break;
            }

            default: Debug.Assert(false); return(null);
            }

            node.type      = type;
            node.node_id   = 65535;
            node.parent_id = 65535;
            lib3ds_matrix_identity(node.matrixNode);
            return(node);
        }