Beispiel #1
0
        static void track_eval_linear(Lib3dsTrack track, float[] value, float t)
        {
            Debug.Assert(track != null);

            if (track.keys.Count == 0)
            {
                for (int i = 0; i < (int)track.type; i++)
                {
                    value[i] = 0.0f;
                }
                return;
            }

            float u;
            int   index = find_index(track, t, out u);

            if (index < 0)
            {
                for (int i = 0; i < (int)track.type; i++)
                {
                    value[i] = track.keys[0].value[i];
                }
                return;
            }
            if (index >= track.keys.Count)
            {
                for (int i = 0; i < (int)track.type; i++)
                {
                    value[i] = track.keys[track.keys.Count - 1].value[i];
                }
                return;
            }

            Lib3dsKey pp = new Lib3dsKey(), p0 = new Lib3dsKey(), p1 = new Lib3dsKey(), pn = new Lib3dsKey();

            float[] dsp = new float[3], ddp = new float[3], dsn = new float[3], ddn = new float[3];

            setup_segment(track, index, ref pp, ref p0, ref p1, ref pn);

            pos_key_setup((int)track.type, pp.frame >= 0?pp:null, p0, p1, ddp, dsp);
            pos_key_setup((int)track.type, p0, p1, pn.frame >= 0?pn:null, ddn, dsn);

            lib3ds_math_cubic_interp(value, p0.value, ddp, dsn, p1.value, (int)track.type, u);
        }
Beispiel #2
0
		static void pos_key_setup(int n, Lib3dsKey pp, Lib3dsKey pc, Lib3dsKey pn, float[] dd, float[] ds)
		{
			Debug.Assert(pc!=null);

			float fp=1.0f, fn=1.0f;
			if(pp!=null&&pn!=null)
			{
				float dt=0.5f*(pn.frame-pp.frame);
				fp=(float)(pc.frame-pp.frame)/dt;
				fn=(float)(pn.frame-pc.frame)/dt;
				float c=(float)Math.Abs(pc.cont);
				fp=fp+c-c*fp;
				fn=fn+c-c*fn;
			}

			float cm=1.0f-pc.cont;
			float tm=0.5f*(1.0f-pc.tens);
			float cp=2.0f-cm;
			float bm=1.0f-pc.bias;
			float bp=2.0f-bm;
			float tmcm=tm*cm;
			float tmcp=tm*cp;
			float ksm=tmcm*bp*fp;
			float ksp=tmcp*bm*fp;
			float kdm=tmcp*bp*fn;
			float kdp=tmcm*bm*fn;

			float[] delm=new float[3], delp=new float[3];

			for(int i=0; i<n; i++) delm[i]=delp[i]=0;
			if(pp!=null) for(int i=0; i<n; i++) delm[i]=pc.value[i]-pp.value[i];
			if(pn!=null) for(int i=0; i<n; i++) delp[i]=pn.value[i]-pc.value[i];
			if(pp==null) for(int i=0; i<n; i++) delm[i]=delp[i];
			if(pn==null) for(int i=0; i<n; i++) delp[i]=delm[i];

			for(int i=0; i<n; i++)
			{
				ds[i]=ksm*delm[i]+ksp*delp[i];
				dd[i]=kdm*delm[i]+kdp*delp[i];
			}
		}
Beispiel #3
0
        public static void lib3ds_track_eval_quat(Lib3dsTrack track, float[] q, float t)
        {
            lib3ds_quat_identity(q);
            if (track == null)
            {
                return;
            }

            Debug.Assert(track.type == Lib3dsTrackType.LIB3DS_TRACK_QUAT);
            if (track.keys.Count == 0)
            {
                return;
            }

            float u;
            int   index = find_index(track, t, out u);

            if (index < 0)
            {
                lib3ds_quat_axis_angle(q, track.keys[0].value, track.keys[0].value[3]);
                return;
            }
            if (index >= track.keys.Count)
            {
                quat_for_index(track, track.keys.Count - 1, q);
                return;
            }

            Lib3dsKey pp = new Lib3dsKey(), p0 = new Lib3dsKey(), p1 = new Lib3dsKey(), pn = new Lib3dsKey();

            setup_segment(track, index, ref pp, ref p0, ref p1, ref pn);

            float[] ap = new float[4], bp = new float[4], an = new float[4], bn = new float[4];
            rot_key_setup(pp.frame >= 0?pp:null, p0, p1, ap, bp);
            rot_key_setup(p0, p1, pn.frame >= 0?pn:null, an, bn);

            lib3ds_quat_squad(q, p0.value, ap, bn, p1.value, u);
        }
Beispiel #4
0
 public static void tcb_write(Lib3dsKey key, Lib3dsIo io)
 {
     lib3ds_io_write_word(io, (ushort)key.flags);
     if ((key.flags & Lib3dsKeyFlags.LIB3DS_KEY_USE_TENS) != 0)
     {
         lib3ds_io_write_float(io, key.tens);
     }
     if ((key.flags & Lib3dsKeyFlags.LIB3DS_KEY_USE_CONT) != 0)
     {
         lib3ds_io_write_float(io, key.cont);
     }
     if ((key.flags & Lib3dsKeyFlags.LIB3DS_KEY_USE_BIAS) != 0)
     {
         lib3ds_io_write_float(io, key.bias);
     }
     if ((key.flags & Lib3dsKeyFlags.LIB3DS_KEY_USE_EASE_TO) != 0)
     {
         lib3ds_io_write_float(io, key.ease_to);
     }
     if ((key.flags & Lib3dsKeyFlags.LIB3DS_KEY_USE_EASE_FROM) != 0)
     {
         lib3ds_io_write_float(io, key.ease_from);
     }
 }
Beispiel #5
0
 static void tcb_read(Lib3dsKey key, Lib3dsIo io)
 {
     key.flags = (Lib3dsKeyFlags)lib3ds_io_read_word(io);
     if ((key.flags & Lib3dsKeyFlags.LIB3DS_KEY_USE_TENS) != 0)
     {
         key.tens = lib3ds_io_read_float(io);
     }
     if ((key.flags & Lib3dsKeyFlags.LIB3DS_KEY_USE_CONT) != 0)
     {
         key.cont = lib3ds_io_read_float(io);
     }
     if ((key.flags & Lib3dsKeyFlags.LIB3DS_KEY_USE_BIAS) != 0)
     {
         key.bias = lib3ds_io_read_float(io);
     }
     if ((key.flags & Lib3dsKeyFlags.LIB3DS_KEY_USE_EASE_TO) != 0)
     {
         key.ease_to = lib3ds_io_read_float(io);
     }
     if ((key.flags & Lib3dsKeyFlags.LIB3DS_KEY_USE_EASE_FROM) != 0)
     {
         key.ease_from = lib3ds_io_read_float(io);
     }
 }
Beispiel #6
0
		static void rot_key_setup(Lib3dsKey prev, Lib3dsKey cur, Lib3dsKey next, float[] a, float[] b)
		{
			Debug.Assert(cur!=null);

			float[] qm=new float[4], qp=new float[4];
			if(prev!=null)
			{
				if(cur.value[3]>TWOPI-EPSILON)
				{
					lib3ds_quat_axis_angle(qm, cur.value, 0.0f);
					lib3ds_quat_ln(qm);
				}
				else
				{
					float[] q=new float[4];
					lib3ds_quat_copy(q, prev.value);
					if(lib3ds_quat_dot(q, cur.value)<0) lib3ds_quat_neg(q);
					lib3ds_quat_ln_dif(qm, q, cur.value);
				}
			}
			if(next!=null)
			{
				if(next.value[3]>TWOPI-EPSILON)
				{
					lib3ds_quat_axis_angle(qp, next.value, 0.0f);
					lib3ds_quat_ln(qp);
				}
				else
				{
					float[] q=new float[4];
					lib3ds_quat_copy(q, next.value);
					if(lib3ds_quat_dot(q, cur.value)<0) lib3ds_quat_neg(q);
					lib3ds_quat_ln_dif(qp, cur.value, q);
				}
			}
			if(prev==null) lib3ds_quat_copy(qm, qp);
			if(next==null) lib3ds_quat_copy(qp, qm);

			float fp=1.0f, fn=1.0f;
			float cm=1.0f-cur.cont;
			if(prev!=null&&next!=null)
			{
				float dt=0.5f*(next.frame-prev.frame);
				fp=(float)(cur.frame-prev.frame)/dt;
				fn=(float)(next.frame-cur.frame)/dt;
				float c=(float)Math.Abs(cur.cont);
				fp=fp+c-c*fp;
				fn=fn+c-c*fn;
			}

			float tm=0.5f*(1.0f-cur.tens);
			float cp=2.0f-cm;
			float bm=1.0f-cur.bias;
			float bp=2.0f-bm;
			float tmcm=tm*cm;
			float tmcp=tm*cp;
			float ksm=1.0f-tmcm*bp*fp;
			float ksp=-tmcp*bm*fp;
			float kdm=tmcp*bp*fn;
			float kdp=tmcm*bm*fn-1.0f;

			float[] qa=new float[4], qb=new float[4];
			for(int i=0; i<4; i++)
			{
				qa[i]=0.5f*(kdm*qm[i]+kdp*qp[i]);
				qb[i]=0.5f*(ksm*qm[i]+ksp*qp[i]);
			}
			lib3ds_quat_exp(qa);
			lib3ds_quat_exp(qb);

			lib3ds_quat_mul(a, cur.value, qa);
			lib3ds_quat_mul(b, cur.value, qb);
		}
Beispiel #7
0
		public static void tcb_write(Lib3dsKey key, Lib3dsIo io)
		{
			lib3ds_io_write_word(io, (ushort)key.flags);
			if((key.flags&Lib3dsKeyFlags.LIB3DS_KEY_USE_TENS)!=0) lib3ds_io_write_float(io, key.tens);
			if((key.flags&Lib3dsKeyFlags.LIB3DS_KEY_USE_CONT)!=0) lib3ds_io_write_float(io, key.cont);
			if((key.flags&Lib3dsKeyFlags.LIB3DS_KEY_USE_BIAS)!=0) lib3ds_io_write_float(io, key.bias);
			if((key.flags&Lib3dsKeyFlags.LIB3DS_KEY_USE_EASE_TO)!=0) lib3ds_io_write_float(io, key.ease_to);
			if((key.flags&Lib3dsKeyFlags.LIB3DS_KEY_USE_EASE_FROM)!=0) lib3ds_io_write_float(io, key.ease_from);
		}
Beispiel #8
0
		static void tcb_read(Lib3dsKey key, Lib3dsIo io)
		{
			key.flags=(Lib3dsKeyFlags)lib3ds_io_read_word(io);
			if((key.flags&Lib3dsKeyFlags.LIB3DS_KEY_USE_TENS)!=0) key.tens=lib3ds_io_read_float(io);
			if((key.flags&Lib3dsKeyFlags.LIB3DS_KEY_USE_CONT)!=0) key.cont=lib3ds_io_read_float(io);
			if((key.flags&Lib3dsKeyFlags.LIB3DS_KEY_USE_BIAS)!=0) key.bias=lib3ds_io_read_float(io);
			if((key.flags&Lib3dsKeyFlags.LIB3DS_KEY_USE_EASE_TO)!=0) key.ease_to=lib3ds_io_read_float(io);
			if((key.flags&Lib3dsKeyFlags.LIB3DS_KEY_USE_EASE_FROM)!=0) key.ease_from=lib3ds_io_read_float(io);
		}
Beispiel #9
0
		public static void lib3ds_track_eval_quat(Lib3dsTrack track, float[] q, float t)
		{
			lib3ds_quat_identity(q);
			if(track==null) return;

			Debug.Assert(track.type==Lib3dsTrackType.LIB3DS_TRACK_QUAT);
			if(track.keys.Count==0) return;

			float u;
			int index=find_index(track, t, out u);
			if(index<0)
			{
				lib3ds_quat_axis_angle(q, track.keys[0].value, track.keys[0].value[3]);
				return;
			}
			if(index>=track.keys.Count)
			{
				quat_for_index(track, track.keys.Count-1, q);
				return;
			}

			Lib3dsKey pp=new Lib3dsKey(), p0=new Lib3dsKey(), p1=new Lib3dsKey(), pn=new Lib3dsKey();
			setup_segment(track, index, ref pp, ref p0, ref p1, ref pn);

			float[] ap=new float[4], bp=new float[4], an=new float[4], bn=new float[4];
			rot_key_setup(pp.frame>=0?pp:null, p0, p1, ap, bp);
			rot_key_setup(p0, p1, pn.frame>=0?pn:null, an, bn);

			lib3ds_quat_squad(q, p0.value, ap, bn, p1.value, u);
		}
Beispiel #10
0
		static void track_eval_linear(Lib3dsTrack track, float[] value, float t)
		{
			Debug.Assert(track!=null);

			if(track.keys.Count==0)
			{
				for(int i=0; i<(int)track.type; i++) value[i]=0.0f;
				return;
			}

			float u;
			int index=find_index(track, t, out u);

			if(index<0)
			{
				for(int i=0; i<(int)track.type; i++) value[i]=track.keys[0].value[i];
				return;
			}
			if(index>=track.keys.Count)
			{
				for(int i=0; i<(int)track.type; i++) value[i]=track.keys[track.keys.Count-1].value[i];
				return;
			}

			Lib3dsKey pp=new Lib3dsKey(), p0=new Lib3dsKey(), p1=new Lib3dsKey(), pn=new Lib3dsKey();
			float[] dsp=new float[3], ddp=new float[3], dsn=new float[3], ddn=new float[3];

			setup_segment(track, index, ref pp, ref p0, ref p1, ref pn);

			pos_key_setup((int)track.type, pp.frame>=0?pp:null, p0, p1, ddp, dsp);
			pos_key_setup((int)track.type, p0, p1, pn.frame>=0?pn:null, ddn, dsn);

			lib3ds_math_cubic_interp(value, p0.value, ddp, dsn, p1.value, (int)track.type, u);
		}
Beispiel #11
0
		static void setup_segment(Lib3dsTrack track, int index, ref Lib3dsKey pp, ref Lib3dsKey p0, ref Lib3dsKey p1, ref Lib3dsKey pn)
		{
			int ip=0, @in=0;

			pp.frame=pn.frame=-1;
			if(index>=2)
			{
				ip=index-2;
				pp=track.keys[index-2];
			}
			else
			{
				if((track.flags&Lib3dsTrackFlags.LIB3DS_TRACK_SMOOTH)!=0)
				{
					ip=track.keys.Count-2;
					pp=track.keys[track.keys.Count-2];
					pp.frame=track.keys[track.keys.Count-2].frame-(track.keys[track.keys.Count-1].frame-track.keys[0].frame);
				}
			}

			p0=track.keys[index-1];
			p1=track.keys[index];

			if(index<(int)track.keys.Count-1)
			{
				@in=index+1;
				pn=track.keys[index+1];
			}
			else
			{
				if((track.flags&Lib3dsTrackFlags.LIB3DS_TRACK_SMOOTH)!=0)
				{
					@in=1;
					pn=track.keys[1];
					pn.frame=track.keys[1].frame+(track.keys[track.keys.Count-1].frame-track.keys[0].frame);
				}
			}

			if(track.type==Lib3dsTrackType.LIB3DS_TRACK_QUAT)
			{
				float[] q=new float[4];
				if(pp.frame>=0) quat_for_index(track, ip, pp.value);
				else lib3ds_quat_identity(pp.value);

				quat_for_index(track, index-1, p0.value);
				lib3ds_quat_axis_angle(q, track.keys[index].value, track.keys[index].value[3]);
				lib3ds_quat_mul(p1.value, q, p0.value);

				if(pn.frame>=0)
				{
					lib3ds_quat_axis_angle(q, track.keys[@in].value, track.keys[@in].value[3]);
					lib3ds_quat_mul(pn.value, q, p1.value);
				}
				else lib3ds_quat_identity(pn.value);
			}
		}
Beispiel #12
0
        static void pos_key_setup(int n, Lib3dsKey pp, Lib3dsKey pc, Lib3dsKey pn, float[] dd, float[] ds)
        {
            Debug.Assert(pc != null);

            float fp = 1.0f, fn = 1.0f;

            if (pp != null && pn != null)
            {
                float dt = 0.5f * (pn.frame - pp.frame);
                fp = (float)(pc.frame - pp.frame) / dt;
                fn = (float)(pn.frame - pc.frame) / dt;
                float c = (float)Math.Abs(pc.cont);
                fp = fp + c - c * fp;
                fn = fn + c - c * fn;
            }

            float cm   = 1.0f - pc.cont;
            float tm   = 0.5f * (1.0f - pc.tens);
            float cp   = 2.0f - cm;
            float bm   = 1.0f - pc.bias;
            float bp   = 2.0f - bm;
            float tmcm = tm * cm;
            float tmcp = tm * cp;
            float ksm  = tmcm * bp * fp;
            float ksp  = tmcp * bm * fp;
            float kdm  = tmcp * bp * fn;
            float kdp  = tmcm * bm * fn;

            float[] delm = new float[3], delp = new float[3];

            for (int i = 0; i < n; i++)
            {
                delm[i] = delp[i] = 0;
            }
            if (pp != null)
            {
                for (int i = 0; i < n; i++)
                {
                    delm[i] = pc.value[i] - pp.value[i];
                }
            }
            if (pn != null)
            {
                for (int i = 0; i < n; i++)
                {
                    delp[i] = pn.value[i] - pc.value[i];
                }
            }
            if (pp == null)
            {
                for (int i = 0; i < n; i++)
                {
                    delm[i] = delp[i];
                }
            }
            if (pn == null)
            {
                for (int i = 0; i < n; i++)
                {
                    delp[i] = delm[i];
                }
            }

            for (int i = 0; i < n; i++)
            {
                ds[i] = ksm * delm[i] + ksp * delp[i];
                dd[i] = kdm * delm[i] + kdp * delp[i];
            }
        }
Beispiel #13
0
        static void setup_segment(Lib3dsTrack track, int index, ref Lib3dsKey pp, ref Lib3dsKey p0, ref Lib3dsKey p1, ref Lib3dsKey pn)
        {
            int ip = 0, @in = 0;

            pp.frame = pn.frame = -1;
            if (index >= 2)
            {
                ip = index - 2;
                pp = track.keys[index - 2];
            }
            else
            {
                if ((track.flags & Lib3dsTrackFlags.LIB3DS_TRACK_SMOOTH) != 0)
                {
                    ip       = track.keys.Count - 2;
                    pp       = track.keys[track.keys.Count - 2];
                    pp.frame = track.keys[track.keys.Count - 2].frame - (track.keys[track.keys.Count - 1].frame - track.keys[0].frame);
                }
            }

            p0 = track.keys[index - 1];
            p1 = track.keys[index];

            if (index < (int)track.keys.Count - 1)
            {
                @in = index + 1;
                pn  = track.keys[index + 1];
            }
            else
            {
                if ((track.flags & Lib3dsTrackFlags.LIB3DS_TRACK_SMOOTH) != 0)
                {
                    @in      = 1;
                    pn       = track.keys[1];
                    pn.frame = track.keys[1].frame + (track.keys[track.keys.Count - 1].frame - track.keys[0].frame);
                }
            }

            if (track.type == Lib3dsTrackType.LIB3DS_TRACK_QUAT)
            {
                float[] q = new float[4];
                if (pp.frame >= 0)
                {
                    quat_for_index(track, ip, pp.value);
                }
                else
                {
                    lib3ds_quat_identity(pp.value);
                }

                quat_for_index(track, index - 1, p0.value);
                lib3ds_quat_axis_angle(q, track.keys[index].value, track.keys[index].value[3]);
                lib3ds_quat_mul(p1.value, q, p0.value);

                if (pn.frame >= 0)
                {
                    lib3ds_quat_axis_angle(q, track.keys[@in].value, track.keys[@in].value[3]);
                    lib3ds_quat_mul(pn.value, q, p1.value);
                }
                else
                {
                    lib3ds_quat_identity(pn.value);
                }
            }
        }
Beispiel #14
0
        static void rot_key_setup(Lib3dsKey prev, Lib3dsKey cur, Lib3dsKey next, float[] a, float[] b)
        {
            Debug.Assert(cur != null);

            float[] qm = new float[4], qp = new float[4];
            if (prev != null)
            {
                if (cur.value[3] > TWOPI - EPSILON)
                {
                    lib3ds_quat_axis_angle(qm, cur.value, 0.0f);
                    lib3ds_quat_ln(qm);
                }
                else
                {
                    float[] q = new float[4];
                    lib3ds_quat_copy(q, prev.value);
                    if (lib3ds_quat_dot(q, cur.value) < 0)
                    {
                        lib3ds_quat_neg(q);
                    }
                    lib3ds_quat_ln_dif(qm, q, cur.value);
                }
            }
            if (next != null)
            {
                if (next.value[3] > TWOPI - EPSILON)
                {
                    lib3ds_quat_axis_angle(qp, next.value, 0.0f);
                    lib3ds_quat_ln(qp);
                }
                else
                {
                    float[] q = new float[4];
                    lib3ds_quat_copy(q, next.value);
                    if (lib3ds_quat_dot(q, cur.value) < 0)
                    {
                        lib3ds_quat_neg(q);
                    }
                    lib3ds_quat_ln_dif(qp, cur.value, q);
                }
            }
            if (prev == null)
            {
                lib3ds_quat_copy(qm, qp);
            }
            if (next == null)
            {
                lib3ds_quat_copy(qp, qm);
            }

            float fp = 1.0f, fn = 1.0f;
            float cm = 1.0f - cur.cont;

            if (prev != null && next != null)
            {
                float dt = 0.5f * (next.frame - prev.frame);
                fp = (float)(cur.frame - prev.frame) / dt;
                fn = (float)(next.frame - cur.frame) / dt;
                float c = (float)Math.Abs(cur.cont);
                fp = fp + c - c * fp;
                fn = fn + c - c * fn;
            }

            float tm   = 0.5f * (1.0f - cur.tens);
            float cp   = 2.0f - cm;
            float bm   = 1.0f - cur.bias;
            float bp   = 2.0f - bm;
            float tmcm = tm * cm;
            float tmcp = tm * cp;
            float ksm  = 1.0f - tmcm * bp * fp;
            float ksp  = -tmcp * bm * fp;
            float kdm  = tmcp * bp * fn;
            float kdp  = tmcm * bm * fn - 1.0f;

            float[] qa = new float[4], qb = new float[4];
            for (int i = 0; i < 4; i++)
            {
                qa[i] = 0.5f * (kdm * qm[i] + kdp * qp[i]);
                qb[i] = 0.5f * (ksm * qm[i] + ksp * qp[i]);
            }
            lib3ds_quat_exp(qa);
            lib3ds_quat_exp(qb);

            lib3ds_quat_mul(a, cur.value, qa);
            lib3ds_quat_mul(b, cur.value, qb);
        }