Beispiel #1
0
        public void addExplosion(Vector2 p, Vector2 vel, float scale, Color col)
        {
            Bullet s = new Bullet(explosionSprite, p, vel, 1, levelManager, col, 0);

            s.setScale(scale);
            s.setGrow(true, 0.06f);
            effects.Add(s);
        }
Beispiel #2
0
        public void addSparks(Vector2 p, Vector2 vel)
        {
            int num = Game1.random.Next(0, 6);

            for (int i = 0; i < num; i++)
            {
                Vector2 v   = new Vector2(Game1.random.Next(-3, 3), Game1.random.Next(-3, 3));
                Color   col = new Color(255, Game1.random.Next(180, 256), 40);
                Bullet  s   = new Bullet(sparkSprite, p, v + vel, 1, levelManager, Color.Yellow, 0);
                s.setScale(0.5f);
                effects.Add(s);
            }
        }
Beispiel #3
0
 public void addSparks(Vector2 p, Vector2 vel)
 {
     int num = Game1.random.Next(0, 6);
     for (int i = 0; i < num; i++)
     {
         Vector2 v = new Vector2(Game1.random.Next(-3, 3), Game1.random.Next(-3, 3));
         Color col = new Color(255, Game1.random.Next(180, 256), 40);
         Bullet s = new Bullet(sparkSprite, p, v + vel, 1, levelManager, Color.Yellow, 0);
         s.setScale(0.5f);
         effects.Add(s);
     }
 }
Beispiel #4
0
 public void addExplosion(Vector2 p, Vector2 vel, float scale, Color col)
 {
     Bullet s = new Bullet(explosionSprite, p, vel, 1, levelManager, col, 0);
     s.setScale(scale);
     s.setGrow(true, 0.06f);
     effects.Add(s);
 }