private void Load(Stream stream) { this.header = GetHeader(stream); this.edges = GetEdges(stream); this.vertices = GetVertices(stream); this.originalFaces = GetOriginalFaces(stream); this.faces = GetFaces(stream); this.planes = GetPlanes(stream); this.surfedges = GetSurfedges(stream); this.textureInfo = GetTextureInfo(stream); this.brushes = GetBrushes(stream); this.brushsides = GetBrushsides(stream); this.entityBuffer = GetEntities(stream); this.nodes = GetNodes(stream); this.leafs = GetLeafs(stream); //LoadWorld(); }
private Header GetHeader(Stream stream) { Header header = new Header(); header.ident = UtilityReader.ReadInt(stream); if (header.ident == (int)('V' + ('B' << 8) + ('S' << 16) + ('P' << 24))) UtilityReader.BigEndian = false; else UtilityReader.BigEndian = true; header.version = UtilityReader.ReadInt(stream); header.lumps = new Lump[64]; for (int i = 0; i < header.lumps.Length; i++) { header.lumps[i] = new Lump(); header.lumps[i].type = (LumpType)i; header.lumps[i].offset = UtilityReader.ReadInt(stream); header.lumps[i].length = UtilityReader.ReadInt(stream); header.lumps[i].version = UtilityReader.ReadInt(stream); header.lumps[i].fourCC = UtilityReader.ReadInt(stream); } header.mapRevision = UtilityReader.ReadInt(stream); return header; }