Beispiel #1
0
        /// <summary>
        /// Draws the shadow.
        /// </summary>
        /// <param name="canvas"></param>
        /// <param name="state"></param>
        /// <param name="rotation"></param>
        /// <param name="flipH"></param>
        /// <param name="flipV"></param>
        /// <param name="bounds"></param>
        /// <param name="alpha"></param>
        protected void DrawShadow(mxGdiCanvas2D canvas, mxCellState state, double rotation, bool flipH,
                                  bool flipV, mxRectangle bounds, double alpha, bool filled)
        {
            // Requires background in generic shape for shadow, looks like only one
            // fillAndStroke is allowed per current path, try working around that
            // Computes rotated shadow offset
            double  rad    = rotation * Math.PI / 180;
            double  cos    = Math.Cos(-rad);
            double  sin    = Math.Sin(-rad);
            mxPoint offset = mxUtils.GetRotatedPoint(new mxPoint(mxConstants.SHADOW_OFFSETX, mxConstants.SHADOW_OFFSETY), cos, sin);

            if (flipH)
            {
                offset.X *= -1;
            }

            if (flipV)
            {
                offset.Y *= -1;
            }

            // TODO: Use save/restore instead of negative offset to restore (requires fix for HTML canvas)
            canvas.Translate(offset.X, offset.Y);

            // Returns true if a shadow has been painted (path has been created)
            if (DrawShape(canvas, state, bounds, true))
            {
                canvas.Alpha = mxConstants.STENCIL_SHADOW_OPACITY * alpha;
                // TODO: Implement new shadow
                //canvas.Shadow(mxConstants.STENCIL_SHADOWCOLOR, filled);
            }

            canvas.Translate(-offset.X, -offset.Y);
        }
Beispiel #2
0
        /**
         * Draws this stencil inside the given bounds.
         */

        public bool DrawShape(mxGdiCanvas2D canvas, mxCellState state,
                              mxRectangle bounds, bool background)
        {
            XmlNode elt = (background) ? bgNode : fgNode;

            if (elt != null)
            {
                String direction = mxUtils.GetString(state.Style,
                                                     mxConstants.STYLE_DIRECTION, null);
                mxRectangle aspect   = ComputeAspect(state, bounds, direction);
                double      minScale = Math.Min(aspect.Width, aspect.Height);
                double      sw       = strokewidth.Equals("inherit") ? mxUtils.GetDouble(
                    state.Style, mxConstants.STYLE_STROKEWIDTH, 1)
                                       * state.View.Scale : double
                                       .Parse(strokewidth) * minScale;
                lastMoveX          = 0;
                lastMoveY          = 0;
                canvas.StrokeWidth = sw;

                XmlNode tmp = elt.FirstChild;

                while (tmp != null)
                {
                    if (tmp.NodeType == XmlNodeType.Element)
                    {
                        DrawElement(canvas, state, (XmlElement)tmp, aspect);
                    }

                    tmp = tmp.NextSibling;
                }

                return(true);
            }

            return(false);
        }
Beispiel #3
0
        /// <summary>
        /// Paints the stencil for the given state.
        /// </summary>
        public void PaintShape(mxGdiCanvas gc, mxCellState state)
        {
            mxGdiCanvas2D canvas = CreateCanvas(gc);
            Dictionary <string, object> style = state.Style;

            double rotation = mxUtils.GetDouble(style, mxConstants.STYLE_ROTATION,
                                                0);
            String direction = mxUtils.GetString(style,
                                                 mxConstants.STYLE_DIRECTION, null);

            // Default direction is east (ignored if rotation exists)
            if (direction != null)
            {
                if (direction.Equals("north"))
                {
                    rotation += 270;
                }
                else if (direction.Equals("west"))
                {
                    rotation += 180;
                }
                else if (direction.Equals("south"))
                {
                    rotation += 90;
                }
            }

            // New styles for shape flipping the stencil
            bool flipH = mxUtils.IsTrue(style, mxConstants.STYLE_STENCIL_FLIPH,
                                        false);
            bool flipV = mxUtils.IsTrue(style, mxConstants.STYLE_STENCIL_FLIPV,
                                        false);

            if (flipH && flipV)
            {
                rotation += 180;
                flipH     = false;
                flipV     = false;
            }

            // Saves the global state for each cell
            canvas.Save();

            // Adds rotation and horizontal/vertical flipping
            rotation = rotation % 360;

            if (rotation != 0 || flipH || flipV)
            {
                canvas.Rotate(rotation, flipH, flipV, state.GetCenterX(),
                              state.GetCenterY());
            }

            // Note: Overwritten in mxStencil.paintShape (can depend on aspect)
            double scale = state.View.Scale;
            double sw    = mxUtils.GetDouble(style, mxConstants.STYLE_STROKEWIDTH, 1)
                           * scale;

            canvas.StrokeWidth = sw;

            double alpha         = mxUtils.GetDouble(style, mxConstants.STYLE_OPACITY, 100) / 100;
            String gradientColor = mxUtils.GetString(style,
                                                     mxConstants.STYLE_GRADIENTCOLOR, null);

            // Converts colors with special keyword none to null
            if (gradientColor != null && gradientColor.Equals(mxConstants.NONE))
            {
                gradientColor = null;
            }

            String fillColor = mxUtils.GetString(style,
                                                 mxConstants.STYLE_FILLCOLOR, null);

            if (fillColor != null && fillColor.Equals(mxConstants.NONE))
            {
                fillColor = null;
            }

            String strokeColor = mxUtils.GetString(style,
                                                   mxConstants.STYLE_STROKECOLOR, null);

            if (strokeColor != null && strokeColor.Equals(mxConstants.NONE))
            {
                strokeColor = null;
            }

            // Draws the shadow if the fillColor is not transparent
            if (mxUtils.IsTrue(style, mxConstants.STYLE_SHADOW, false))
            {
                DrawShadow(canvas, state, rotation, flipH, flipV, state, alpha, fillColor != null);
            }

            canvas.Alpha = alpha;

            // Sets the dashed state
            if (mxUtils.IsTrue(style, mxConstants.STYLE_DASHED, false))
            {
                canvas.Dashed = true;
            }

            // Draws background and foreground
            if (strokeColor != null || fillColor != null)
            {
                if (strokeColor != null)
                {
                    canvas.StrokeColor = strokeColor;
                }

                if (fillColor != null)
                {
                    if (gradientColor != null &&
                        !gradientColor.Equals("transparent"))
                    {
                        canvas.SetGradient(fillColor, gradientColor, state.X,
                                           state.Y, state.Width, state.Height,
                                           direction, 1, 1);
                    }
                    else
                    {
                        canvas.FillColor = fillColor;
                    }
                }

                // Draws background and foreground of shape
                DrawShape(canvas, state, state, true);
                DrawShape(canvas, state, state, false);
            }
        }
Beispiel #4
0
        /// <summary>
        /// Draws the given element.
        /// </summary>
        /// <param name="canvas"></param>
        /// <param name="state"></param>
        /// <param name="node"></param>
        /// <param name="aspect"></param>
        protected void DrawElement(mxGdiCanvas2D canvas, mxCellState state,
                                   XmlElement node, mxRectangle aspect)
        {
            string name     = node.Name;
            double x0       = aspect.X;
            double y0       = aspect.Y;
            double sx       = aspect.Width;
            double sy       = aspect.Height;
            double minScale = Math.Min(sx, sy);

            // LATER: Move to lookup table
            if (name.Equals("save"))
            {
                canvas.Save();
            }
            else if (name.Equals("restore"))
            {
                canvas.Restore();
            }
            else if (name.Equals("path"))
            {
                canvas.Begin();

                // Renders the elements inside the given path
                XmlNode childNode = node.FirstChild;

                while (childNode != null)
                {
                    if (childNode.NodeType == XmlNodeType.Element)
                    {
                        DrawElement(canvas, state, (XmlElement)childNode, aspect);
                    }

                    childNode = childNode.NextSibling;
                }
            }
            else if (name.Equals("close"))
            {
                canvas.Close();
            }
            else if (name.Equals("move"))
            {
                lastMoveX = x0 + GetDouble(node, "x") * sx;
                lastMoveY = y0 + GetDouble(node, "y") * sy;
                canvas.MoveTo(lastMoveX, lastMoveY);
            }
            else if (name.Equals("line"))
            {
                lastMoveX = x0 + GetDouble(node, "x") * sx;
                lastMoveY = y0 + GetDouble(node, "y") * sy;
                canvas.LineTo(lastMoveX, lastMoveY);
            }
            else if (name.Equals("quad"))
            {
                lastMoveX = x0 + GetDouble(node, "x2") * sx;
                lastMoveY = y0 + GetDouble(node, "y2") * sy;
                canvas.QuadTo(x0 + GetDouble(node, "x1") * sx,
                              y0 + GetDouble(node, "y1") * sy, lastMoveX, lastMoveY);
            }
            else if (name.Equals("curve"))
            {
                lastMoveX = x0 + GetDouble(node, "x3") * sx;
                lastMoveY = y0 + GetDouble(node, "y3") * sy;
                canvas.CurveTo(x0 + GetDouble(node, "x1") * sx,
                               y0 + GetDouble(node, "y1") * sy, x0 + GetDouble(node, "x2")
                               * sx, y0 + GetDouble(node, "y2") * sy, lastMoveX,
                               lastMoveY);
            }
            else if (name.Equals("arc"))
            {
                // Arc from stencil is turned into curves in image output
                double r1           = GetDouble(node, "rx") * sx;
                double r2           = GetDouble(node, "ry") * sy;
                double angle        = GetDouble(node, "x-axis-rotation");
                double largeArcFlag = GetDouble(node, "large-arc-flag");
                double sweepFlag    = GetDouble(node, "sweep-flag");
                double x            = x0 + GetDouble(node, "x") * sx;
                double y            = y0 + GetDouble(node, "y") * sy;

                double[] curves = mxUtils.ArcToCurves(this.lastMoveX,
                                                      this.lastMoveY, r1, r2, angle, largeArcFlag, sweepFlag, x,
                                                      y);

                for (int i = 0; i < curves.Length; i += 6)
                {
                    canvas.CurveTo(curves[i], curves[i + 1], curves[i + 2],
                                   curves[i + 3], curves[i + 4], curves[i + 5]);

                    lastMoveX = curves[i + 4];
                    lastMoveY = curves[i + 5];
                }
            }
            else if (name.Equals("rect"))
            {
                canvas.Rect(x0 + GetDouble(node, "x") * sx,
                            y0 + GetDouble(node, "y") * sy, GetDouble(node, "w") * sx,
                            GetDouble(node, "h") * sy);
            }
            else if (name.Equals("roundrect"))
            {
                double arcsize = GetDouble(node, "arcsize");

                if (arcsize == 0)
                {
                    arcsize = mxConstants.RECTANGLE_ROUNDING_FACTOR * 100;
                }

                double w      = GetDouble(node, "w") * sx;
                double h      = GetDouble(node, "h") * sy;
                double factor = arcsize / 100;
                double r      = Math.Min(w * factor, h * factor);

                canvas.Roundrect(x0 + GetDouble(node, "x") * sx,
                                 y0 + GetDouble(node, "y") * sy, GetDouble(node, "w") * sx,
                                 GetDouble(node, "h") * sy, r, r);
            }
            else if (name.Equals("ellipse"))
            {
                canvas.Ellipse(x0 + GetDouble(node, "x") * sx,
                               y0 + GetDouble(node, "y") * sy, GetDouble(node, "w") * sx,
                               GetDouble(node, "h") * sy);
            }
            else if (name.Equals("image"))
            {
                string src = EvaluateAttribute(node, "src", state);

                canvas.Image(x0 + GetDouble(node, "x") * sx,
                             y0 + GetDouble(node, "y") * sy, GetDouble(node, "w") * sx,
                             GetDouble(node, "h") * sy, src, false,
                             GetString(node, "flipH", "0").Equals("1"),
                             GetString(node, "flipV", "0").Equals("1"));
            }
            else if (name.Equals("text"))
            {
                String str      = EvaluateAttribute(node, "str", state);
                double rotation = GetString(node, "vertical", "0").Equals("1") ? -90 : 0;

                canvas.Text(x0 + GetDouble(node, "x") * sx,
                            y0 + GetDouble(node, "y") * sy, 0, 0, str,
                            node.GetAttribute("align"), node.GetAttribute("valign"),
                            false, "", null, false, rotation, null);
            }
            else if (name.Equals("include-shape"))
            {
                mxStencil stencil = mxStencilRegistry.GetStencil(node
                                                                 .GetAttribute("name"));

                if (stencil != null)
                {
                    double x = x0 + GetDouble(node, "x") * sx;
                    double y = y0 + GetDouble(node, "y") * sy;
                    double w = GetDouble(node, "w") * sx;
                    double h = GetDouble(node, "h") * sy;

                    mxRectangle tmp = new mxRectangle(x, y, w, h);
                    stencil.DrawShape(canvas, state, tmp, true);
                    stencil.DrawShape(canvas, state, tmp, false);
                }
            }
            else if (name.Equals("fillstroke"))
            {
                canvas.FillAndStroke();
            }
            else if (name.Equals("fill"))
            {
                canvas.Fill();
            }
            else if (name.Equals("stroke"))
            {
                canvas.Stroke();
            }
            else if (name.Equals("strokewidth"))
            {
                canvas.StrokeWidth = GetDouble(node, "width") * minScale;
            }
            else if (name.Equals("dashed"))
            {
                canvas.Dashed = node.GetAttribute("dashed") == "1";
            }
            else if (name.Equals("dashpattern"))
            {
                string value = node.GetAttribute("pattern");

                if (value != null)
                {
                    string[]      tmp = value.Split(' ');
                    StringBuilder pat = new StringBuilder();

                    for (int i = 0; i < tmp.Length; i++)
                    {
                        if (tmp[i].Length > 0)
                        {
                            pat.Append(double.Parse(tmp[i]) * minScale);
                            pat.Append(" ");
                        }
                    }

                    value = pat.ToString();
                }

                canvas.DashPattern = value;
            }
            else if (name.Equals("strokecolor"))
            {
                canvas.StrokeColor = node.GetAttribute("color");
            }
            else if (name.Equals("linecap"))
            {
                canvas.LineCap = node.GetAttribute("cap");
            }
            else if (name.Equals("linejoin"))
            {
                canvas.LineJoin = node.GetAttribute("join");
            }
            else if (name.Equals("miterlimit"))
            {
                canvas.MiterLimit = GetDouble(node, "limit");
            }
            else if (name.Equals("fillcolor"))
            {
                canvas.FillColor = node.GetAttribute("color");
            }
            else if (name.Equals("fontcolor"))
            {
                canvas.FontColor = node.GetAttribute("color");
            }
            else if (name.Equals("fontstyle"))
            {
                canvas.FontStyle = GetInt(node, "style", 0);
            }
            else if (name.Equals("fontfamily"))
            {
                canvas.FontFamily = node.GetAttribute("family");
            }
            else if (name.Equals("fontsize"))
            {
                canvas.FontSize = GetDouble(node, "size") * minScale;
            }
        }