Dot() public method

public Dot ( Vector with ) : float
with Vector
return float
            /// <summary>
            /// Represents a chunk of text, it's orientation, and location relative to the orientation vector
            /// </summary>
            /// <param name="txt"></param>
            /// <param name="startLoc"></param>
            /// <param name="endLoc"></param>
            /// <param name="charSpaceWidth"></param>
            public TextChunkEx(string txt, iTextSharp.text.pdf.parser.Vector startLoc, iTextSharp.text.pdf.parser.Vector endLoc, float charSpaceWidth, iTextSharp.text.pdf.parser.LineSegment ascentLine, iTextSharp.text.pdf.parser.LineSegment decentLine)
            {
                m_text = txt;
                m_startLocation = startLoc;
                m_endLocation = endLoc;
                m_charSpaceWidth = charSpaceWidth;
                AscentLine = ascentLine;
                DecentLine = decentLine;

                m_orientationVector = m_endLocation.Subtract(m_startLocation);
                if (m_orientationVector.Length == 0)
                    m_orientationVector = new Vector(1, 0, 0);
                m_orientationVector = m_orientationVector.Normalize();

                m_orientationMagnitude = (int)(Math.Atan2(m_orientationVector[iTextSharp.text.pdf.parser.Vector.I2], m_orientationVector[iTextSharp.text.pdf.parser.Vector.I1]) * 1000);

                // see http://mathworld.wolfram.com/Point-LineDistance2-Dimensional.html
                // the two vectors we are crossing are in the same plane, so the result will be purely
                // in the z-axis (out of plane) direction, so we just take the I3 component of the result
                iTextSharp.text.pdf.parser.Vector origin = new iTextSharp.text.pdf.parser.Vector(0, 0, 1);
                m_distPerpendicular = (int)(m_startLocation.Subtract(origin)).Cross(m_orientationVector)[iTextSharp.text.pdf.parser.Vector.I3];

                m_distParallelStart = m_orientationVector.Dot(m_startLocation);
                m_distParallelEnd = m_orientationVector.Dot(m_endLocation);
            }