public void OnAttack(GameObject attacker, Attack attack)
        {
            _actorStats.TakeDamage(attack.Damage);

            // Death
            if (_actorStats.IsDead())
            {
                var killableComponents = GetComponents <IKillable>();
                foreach (IKillable k in killableComponents)
                {
                    k.OnDeath(attacker);
                }
            }
        }