Beispiel #1
0
        void Loop(Process process)
        {
            for (int i = 0; i < behaviours.Count;)
            {
                CoexBehaviour b = behaviours[i];
                if (null == b)
                {
                    // NOTICE: this is a interesting part, b is not really null
                    // regarding to .NET, we're making use of unity's overload version
                    // of null condition test.
                    //
                    // and StopAllCoroutines must be called on b at this point, or else
                    // dangling Coex which is started by b will probably has a state
                    // other than Interrupt, could be Running or something else.
                    b.StopAllCoroutines();
                    b.Clear();
                    behaviours.RemoveAt(i);
                    continue;
                }

                if (!b.Loop(process))
                {
                    b.addToEngine = false;
                    behaviours.RemoveAt(i);
                    continue;
                }
                else
                {
                    ++i;
                }
            }
        }
Beispiel #2
0
 internal void AddBehaviour(CoexBehaviour b)
 {
     if (!behaviours.Contains(b))
     {
         behaviours.Add(b);
     }
 }
        public override void OnInspectorGUI()
        {
            CoexBehaviour script     = (CoexBehaviour)target;
            float         labelWidth = EditorGUIUtility.labelWidth;

            EditorGUIUtility.labelWidth = 95f;
            EditorGUILayout.LabelField("AddToEngine: " + script.addToEngine);
            if (script.coexCount > 0)
            {
                if (foldoutList = EditorGUILayout.Foldout(foldoutList, string.Format("Coroutines({0})", script.coexCount)))
                {
                    for (int p = 0; p < script.coexs.Length; ++p)
                    {
                        EditorGUILayout.LabelField(string.Format("{0}:", (CoexEngine.Process)p));
                        ++EditorGUI.indentLevel;
                        var list = script.coexs[p];
                        for (int i = 0; i < list.Count; ++i)
                        {
                            Coex c = list[i];
                            if (c.foldout = EditorGUILayout.Foldout(c.foldout, c.routineName))
                            {
                                if (null != c.returnValueType)
                                {
                                    EditorGUILayout.LabelField("return type:", c.returnValueType.FullName);
                                }
                                if (null != c.returnValue)
                                {
                                    EditorGUILayout.LabelField("last return:", c.returnValue.ToString());
                                }
                                EditorGUILayout.LabelField("yield count:", c.yieldCount.ToString());
                            }
                        }
                        --EditorGUI.indentLevel;
                    }
                }
            }
            EditorGUIUtility.labelWidth = labelWidth;
        }