unsafe public override void Load(FakeStruct fake)
        {
            transfrom = *(TransfromData *)fake.ip;
            var buff = fake.buffer;

            Int16[] coms = buff.GetData(transfrom.coms) as Int16[];
            if (coms != null)
            {
                for (int i = 0; i < coms.Length; i++)
                {
                    int index = coms[i];
                    i++;
                    int type = coms[i];
                    var fs   = buff.GetData(index) as FakeStruct;
                    if (fs != null)
                    {
                        var dc = ModelManager2D.Load(type);
                        if (dc != null)
                        {
                            dc.Load(fs);
                            components.Add(dc);
                        }
                    }
                }
            }
            Int16[] chi = fake.buffer.GetData(transfrom.child) as Int16[];
            if (chi != null)
            {
                for (int i = 0; i < chi.Length; i++)
                {
                    var fs = buff.GetData(chi[i]) as FakeStruct;
                    if (fs != null)
                    {
                        TransfromModel model = new TransfromModel();
                        model.Load(fs);
                        child.Add(model);
                    }
                }
            }
            name = buff.GetData(transfrom.name) as string;
            tag  = buff.GetData(transfrom.tag) as string;
        }
        public unsafe static PrefabAsset LoadModels(byte[] buff, string name)
        {
            DataBuffer     db    = new DataBuffer(buff);
            TransfromModel model = new TransfromModel();

            model.Load(db.fakeStruct);
            var asset = new PrefabAsset();

            asset.models = model;
            asset.name   = name;
            for (int i = 0; i < prefabAssets.Count; i++)
            {
                if (prefabAssets[i].name == name)
                {
                    prefabAssets.RemoveAt(i); break;
                }
            }
            prefabAssets.Add(asset);
            return(asset);
        }