Beispiel #1
0
        static void Main(string[] args)
        {
            Wizard  wiz1 = new Wizard("Merlin");
            Ninja   nin1 = new Ninja("George");
            Samurai sam1 = new Samurai("Samuel");

            sam1.Attack(nin1);
            sam1.Attack(wiz1);
            nin1.Attack(sam1);
            nin1.Attack(wiz1);
            wiz1.Attack(nin1);
            wiz1.Attack(sam1);

            nin1.steal(wiz1);
            sam1.meditate();
            wiz1.heal();
            wiz1.heal();
            wiz1.fireball(sam1);
            nin1.get_away();
            sam1.death_blow(nin1);
            wiz1.fireball(sam1);
            wiz1.fireball(nin1);
            wiz1.fireball(sam1);
            wiz1.fireball(nin1);
            wiz1.fireball(sam1);
            wiz1.fireball(nin1);
            sam1.death_blow(nin1);
        }
Beispiel #2
0
        static void Main(string[] args)
        {
            Humans Jack    = new Humans("Jack");
            Humans Beefboi = new Humans("Beefboi", 2, 1, 1, 300);
            int    idea    = 42;

            Jack.attack(Beefboi);
            Beefboi.attack(idea);
            Wizard Merazmus = new Wizard("Merazmus");

            Merazmus.heal();
            Wizard otherwiz = new Wizard("otherwiz", 2, 2, 2, 40);

            otherwiz.fireball(Merazmus);
            Merazmus.fireball(otherwiz);
            Merazmus.fireball(otherwiz);
            Ninja Kubo = new Ninja("Kubo");

            Kubo.steal(Merazmus);
            Beefboi.attack(Kubo);
            Kubo.steal(Beefboi);
            Samurai sam1 = new Samurai("Hamurai");
            Samurai sam2 = new Samurai("Sam-I-Amurai", 3, 3, 3, 60);

            Samurai.how_many();
            sam1.death_blow(sam2);
            Merazmus.fireball(sam1);
            sam1.death_blow(sam2);
            sam1.meditate();
        }
Beispiel #3
0
        public static void Main(string[] args)
        {
            Human   human1   = new Human("Bob");
            Wizard  wizard1  = new Wizard("Gandalf");
            Ninja   ninja1   = new Ninja("Raphael");
            Samurai samurai1 = new Samurai("Angel");


            //  System.Console.WriteLine("---------------- Attack Testing ------------------");
            //  System.Console.WriteLine(" ********** Before the Attack **********");
            //  Console.WriteLine("{0} has a health of {1}", ninja1.name, ninja1.health);
            //  Console.WriteLine("{0} has a health of {1}", wizard1.name, wizard1.health);
            //  wizard1.attack(ninja1);
            //  System.Console.WriteLine(" ********** After the Attack **********");
            //  Console.WriteLine("{0} has a health of {1}", ninja1.name, ninja1.health);
            //  Console.WriteLine("{0} decreases health of {1}", wizard1.name, wizard1.health);

            //  System.Console.WriteLine("---------------- Steal Testing ------------------");
            //  Console.WriteLine("{0} has a health of {1}", human1.name, human1.health);
            //  Console.WriteLine("{0} has a health of {1}", ninja1.name, ninja1.health);
            //  ninja1.Steal(human1);
            //  System.Console.WriteLine(" ********** After the Steal **********");
            //  Console.WriteLine("{0} has a health of {1}", human1.name, human1.health);
            //  Console.WriteLine("{0} has a health of {1}", ninja1.name, ninja1.health);

            //  System.Console.WriteLine("---------------- Fireball Testing ------------------");
            //  Console.WriteLine("{0} has a health of {1}", wizard1.name, wizard1.health);
            //  Console.WriteLine("{0} has a health of {1}", samurai1.name, samurai1.health);
            //  wizard1.Fireball(samurai1);
            //  System.Console.WriteLine(" ********** After the Fireball **********");
            //  Console.WriteLine("{0} has a health of {1}", wizard1.name, wizard1.health);
            //  Console.WriteLine("{0} has a health of {1}", samurai1.name, samurai1.health);

            Console.WriteLine("{0} has a health of {1}", wizard1.name, wizard1.health);
            Console.WriteLine("{0} has a health of {1}", samurai1.name, samurai1.health);
            samurai1.death_blow(wizard1);  // need to modify this, it will not work
            Console.WriteLine("{0} has a health of {1}", wizard1.name, wizard1.health);
            Console.WriteLine("{0} has a health of {1}", samurai1.name, samurai1.health);
            //  samurai1.death_blow(wizard1);
            //  Console.WriteLine("{0} has a health of {1}", wizard1.name, wizard1.health);
            //  Console.WriteLine("{0} has a health of {1}", samurai1.name, samurai1.health);
        }