Beispiel #1
0
        private static void SavePlayers()
        {
            foreach (string clientKey in WorldSocket.Clients.Keys)
            {
                WorldClient thisclient = WorldSocket.Clients[clientKey] as WorldClient;
                if (thisclient != null && thisclient.playerData.lastSaveTime == 0)
                {
                    thisclient.playerData.lastSaveTime = TimeUtils.getUnixTimeUint32();
                }

                if (thisclient != null && (TimeUtils.getUnixTimeUint32() - thisclient.playerData.lastSaveTime) > 20)
                {
                    thisclient.playerData.lastSaveTime = TimeUtils.getUnixTimeUint32();
                    // Save Player
                    new PlayerHelper().savePlayerInfo(thisclient);
                    // Notify Player about save
                    ServerPackets pak = new ServerPackets();
                    pak.sendSaveCharDataMessage(thisclient,
                                                StringUtils.charBytesToString_NZ(thisclient.playerInstance.CharacterName.getValue()));
                }

                // Handle Jackout exit
                if (thisclient.playerData.isJackoutInProgress == true &&
                    (thisclient.playerData.jackoutStartTime - TimeUtils.getUnixTimeUint32()) > 5)
                {
                    ServerPackets packets = new ServerPackets();
                    packets.sendExitGame(thisclient);
                }
            }
        }
Beispiel #2
0
        public void processGameFinish()
        {
            ServerPackets packets = new ServerPackets();

            packets.sendExitGame(Store.currentClient);
        }