Beispiel #1
0
 private void btnBuildHFS0_Click(object sender, EventArgs e)
 {
     clearReadData();
     if (!prepareInOutDialogs())
     {
         try
         {
             HFS0Manager.BuildHFS0(inDirDialog.SelectedPath, outFileDialog.FileName);
             MessageBox.Show("Sucessfully build the file!");
             System.Diagnostics.Process.Start("explorer.exe", "/select, \"" + outFileDialog.FileName + "\"");
         }
         catch (Exception ex)
         {
             MessageBox.Show(ex.ToString());
         }
     }
     else
     {
         MessageBox.Show("Error when setting the paths!");
     }
 }
Beispiel #2
0
        private void btnAutoXCI_Click(object sender, EventArgs e)
        {
            clearReadData();
            if (!prepareInOutDialogs(Environment.CurrentDirectory, "XCI-File|*.xci"))
            {
                try
                {
                    string inPath  = Path.Combine(inDirDialog.SelectedPath);
                    string outPath = Path.Combine(outFileDialog.FileName);
                    string tmpPath = Path.Combine(inPath, "root_tmp");
                    Directory.CreateDirectory(tmpPath);

                    HFS0Manager.BuildHFS0(Path.Combine(inPath, "secure"), Path.Combine(tmpPath, "secure"));
                    HFS0Manager.BuildHFS0(Path.Combine(inPath, "normal"), Path.Combine(tmpPath, "normal"));
                    HFS0Manager.BuildHFS0(Path.Combine(inPath, "update"), Path.Combine(tmpPath, "update"));
                    if (Directory.Exists(Path.Combine(inPath, "logo")))
                    {
                        HFS0Manager.BuildHFS0(Path.Combine(inPath, "logo"), Path.Combine(tmpPath, "logo"));
                    }
                    HFS0Manager.BuildHFS0(tmpPath, Path.Combine(inPath, "root.hfs0"));

                    XCIManager.BuildXCI(inPath, outPath);

                    File.Delete(Path.Combine(inPath, "root.hfs0"));
                    Directory.Delete(tmpPath, true);
                }
                catch (Exception ex)
                {
                    MessageBox.Show(ex.ToString());
                }
            }
            else
            {
                MessageBox.Show("Error when setting the paths!");
            }
        }
Beispiel #3
0
        internal static bool BuildXCI(string inDir, string outFile)
        {
            // root.hfs0 contains secure/update/normal which are hfs0 on their owno
            string rootPath = Path.Combine(inDir, "root.hfs0");
            // gameData.ini contains vital data to build the XCI
            string iniPath = Path.Combine(inDir, "game_info.ini");


            if (!File.Exists(rootPath))
            {
                Console.WriteLine("[ERR] {0} does not exist.", rootPath);
                return(false);
            }



            xci_header    header = new xci_header();
            gamecard_info gcInfo = new gamecard_info();

            // Static stuff
            header.Magic             = 0x44414548; // HEAD < -- XCI Header
            header.BackupAreaAddress = 0xFFFFFFFF; // This is probably reserved for future use
            header.HeaderVersion     = (byte)0x0;  // This is probably reserved for future use
            header.Flag           = 0;             // This is probably reserved for future use
            header.SecureModeFlag = 1;             // Secure mode enabled
            header.TitleKeyFlag   = 2;
            header.KeyFlag        = 0;

            // Fake RSA signature
            byte[] fakeSignature = new byte[XCI_SIGNATURE_SIZE];
            mainForm.Rand.NextBytes(fakeSignature);
            header.Signature = fakeSignature;


            // Ini loaded stuff
            if (File.Exists(iniPath))
            {
                IniFile iniFile = new IniFile(iniPath);
                // Header
                header.KEK             = byte.Parse(iniFile.Read("KEKIndex", "XCI_Header"));
                header.GamecardIV      = iniFile.ReadBytes("GamecardIV", "XCI_Header");
                header.InitialDataHash = iniFile.ReadBytes("InitialDataHash", "XCI_Header");
                header.PackageID       = UInt64.Parse(iniFile.Read("PackageID", "XCI_Header"));
                // Gamecard Info
                gcInfo.Version            = UInt64.Parse(iniFile.Read("Version", "GameCard_Info"));
                gcInfo.AccessControlFlags = UInt32.Parse(iniFile.Read("AccessControlFlags", "GameCard_Info"));
                gcInfo.ReadWaitTime       = UInt32.Parse(iniFile.Read("ReadWaitTime", "GameCard_Info"));
                gcInfo.ReadWaitTime2      = UInt32.Parse(iniFile.Read("ReadWaitTime2", "GameCard_Info"));
                gcInfo.WriteWriteTime     = UInt32.Parse(iniFile.Read("WriteWriteTime", "GameCard_Info"));
                gcInfo.WriteWriteTime2    = UInt32.Parse(iniFile.Read("WriteWriteTime2", "GameCard_Info"));
                gcInfo.FirmwareMode       = UInt32.Parse(iniFile.Read("FirmwareMode", "GameCard_Info"));
                gcInfo.CUPVersion         = UInt32.Parse(iniFile.Read("CUPVersion", "GameCard_Info"));
                gcInfo.CUPID = UInt64.Parse(iniFile.Read("CUPID", "GameCard_Info"));
            }
            else
            {
                Console.WriteLine("[WARN] {0} does not exist. Data will be randomized (and the XCI could not work)", iniPath);
                // Header
                header.KEK = 0;
                mainForm.Rand.NextBytes(header.GamecardIV);
                header.PackageID = Utils.LongRandom(0, 100000000000000000, mainForm.Rand);

                // Gamecard Info - Taken from Cave Story (and pretty much universal)
                gcInfo.Version            = 1;
                gcInfo.AccessControlFlags = 10551313;
                gcInfo.ReadWaitTime       = 5000;
                gcInfo.ReadWaitTime2      = 0;
                gcInfo.WriteWriteTime     = 0;
                gcInfo.WriteWriteTime2    = 0;
                gcInfo.FirmwareMode       = 790784;
                gcInfo.CUPVersion         = 450;
                gcInfo.CUPID = 72057594037930006;
            }

            // Read root.hfs0 raw (for header size and hash)
            byte[] rootHeader = HFS0Manager.GetHFS0Header(rootPath);
            header.HFS0HeaderSize = Convert.ToUInt32(rootHeader.Length);

            // hfs0 should be 0x200 aligned in order to properly work. // TODO should it?
            if (header.HFS0HeaderSize % 0x200 != 0)
            {
                Console.WriteLine("[WARN] root.hfs0 is not 0x200 aligned.");
            }

            // Calculating SHA256 of root.hfs0 header
            header.HFS0HeaderHash = mainForm.SHA256.ComputeHash(rootHeader);


            // Read root.hfs0 (for partition details)
            HFS0Manager.hfs0_header            rootHeaderManaged = new HFS0Manager.hfs0_header();
            List <HFS0Manager.hfs0_file_entry> rootFileEntries   = new List <HFS0Manager.hfs0_file_entry>();
            List <string> rootStringTable = new List <string>();

            HFS0Manager.GetHFS0Managed(rootPath, ref rootHeaderManaged, ref rootFileEntries, ref rootStringTable);

            int partitionIndex = 0;

            foreach (var fileName in rootStringTable)
            {
                if (fileName == "secure")
                {
                    UInt32 secureOffset = Convert.ToUInt32(HFS0_START + header.HFS0HeaderSize + rootFileEntries[partitionIndex].Offset);
                    if (secureOffset % 0x200 != 0)
                    {
                        Console.WriteLine("[WARN] secure.hfs0 is not 0x200 aligned.");
                    }
                    // This is fine since we force partition order
                    header.SecureOffset = header.NormalAreaEndAddress = (UInt32)(secureOffset / 0x200);
                }

                partitionIndex++;
            }
            header.HFS0Offset = HFS0_START;

            UInt32 CardSize = Convert.ToUInt32(HFS0_START + (ulong)(new FileInfo(rootPath).Length));

            if (CardSize % 0x200 != 0)
            {
                Console.WriteLine("[WARN] card size is not 0x200 aligned.");
            }

            header.CardSize = CardSize / 0x200 - 1;  // Excludes signature



            if (header.CardSize * 0x200l > 16l * 1024l * 1024l * 1024l)
            {
                header.CartType = CartridgeType.CARTSIZE_32GB;
            }
            else if (header.CardSize * 0x200l > 8l * 1024l * 1024l * 1024l)
            {
                header.CartType = CartridgeType.CARTSIZE_16GB;
            }
            else if (header.CardSize * 0x200l > 4l * 1024l * 1024l * 1024l)
            {
                header.CartType = CartridgeType.CARTSIZE_8GB;
            }
            else if (header.CardSize * 0x200l > 2l * 1024l * 1024l * 1024l)
            {
                header.CartType = CartridgeType.CARTSIZE_4GB;
            }
            else
            {
                header.CartType = CartridgeType.CARTSIZE_2GB;
            }


            // Write encrypted gamecardinfo header
            byte[] rawGameCardInfo = Utils.StructureToByteArray(gcInfo);

            // REVERSE THA IV
            byte[] iv_flipped = new byte[XCIManager.XCI_IV_SIZE];
            Array.Copy(header.GamecardIV, iv_flipped, XCIManager.XCI_IV_SIZE);
            Array.Reverse(iv_flipped);

            // GameCardInfo Encrypt
            var encrypt        = mainForm.AES128CBC.CreateEncryptor(XCIManager.XCI_GAMECARDINFO_KEY, iv_flipped);
            var gcInfoStream   = new MemoryStream(rawGameCardInfo);
            var gcCryptoStream = new CryptoStream(gcInfoStream, encrypt, CryptoStreamMode.Read);

            // Create the struct
            byte[] rawEncryptedGameCardInfo = new byte[XCI_GAMECARD_INFO_LENGTH];
            gcCryptoStream.Read(rawEncryptedGameCardInfo, 0, XCI_GAMECARD_INFO_LENGTH);

            // Clean stuff up
            gcInfoStream.Close();
            gcCryptoStream.Close();
            encrypt.Dispose();

            header.GamecardInfo = rawEncryptedGameCardInfo;

            FileStream   fs;
            BinaryWriter bw;

            // Opening output file
            try
            {
                fs = new FileStream(outFile, FileMode.Create, FileAccess.Write);
                bw = new BinaryWriter(fs);
            }
            catch (Exception ex)
            {
                Console.WriteLine("[ERR] Cannot create {0}.\n{1}", outFile, ex.Message);
                return(false);
            }

            // Writing header
            bw.Write(Utils.StructureToByteArray(header));

            // Writing padding
            int toWrite00 = 0x6E00;

            for (int i = 0; i < toWrite00; i++)
            {
                bw.Write((byte)0x0);
            }
            int toWriteFF = 0x8000;

            for (int i = 0; i < toWriteFF; i++)
            {
                bw.Write((byte)0xFF);
            }

            // Writing data
            FileStream stream = new FileStream(rootPath, FileMode.Open, FileAccess.Read);

            byte[] buffer = new Byte[1024 * 5];
            int    count  = 0;

            while ((count = stream.Read(buffer, 0, buffer.Length)) > 0)
            {
                bw.Write(buffer, 0, count);
            }
            stream.Close();



            return(true);
        }