public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadBool();
     Field1 = buffer.ReadFloat32();
     Field2 = buffer.ReadFloat32();
     Field3 = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     serSpawnItems = new SerializeData();
     serSpawnItems.Parse(buffer);
     //still checking variablearrays
     this.SpawnItems = new List<LevelAreaSpawnItem>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _SpawnItems.Count; loop12++)
     {
         _SpawnItems[loop12] = new LevelAreaSpawnItem();
         _SpawnItems[loop12].Parse(buffer);
     }
     Field7 = buffer.ReadInt(32);
     Field8 = buffer.ReadInt(32);
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadValueS32() == 1;
     stream.Position = offset + 4;
     Field1 = stream.ReadValueF32();
     stream.Position = offset + 8;
     Field2 = stream.ReadValueF32();
     stream.Position = offset + 12;
     Field3 = stream.ReadValueS32();
     stream.Position = offset + 16;
     Field4 = stream.ReadValueS32();
     stream.Position = offset + 32;
     serSpawnItems = new SerializeData();
     serSpawnItems.FileRead(stream, stream.Position);
     stream.Position = offset + 24;
     //still checking variablearrays
     SpawnItems = new List<LevelAreaSpawnItem>();
     for(int i = 0; i < (int)(serSpawnItems.Field1 / 28); i++)
     {
     stream.Position = serSpawnItems.Field0 + 16 + (28*i) ;
         LevelAreaSpawnItem temp12_SpawnItems;
         temp12_SpawnItems = new LevelAreaSpawnItem();
         temp12_SpawnItems.FileRead(stream, stream.Position);
         _SpawnItems.Add(temp12_SpawnItems);
     }
     stream.Position = offset + 40;
     Field7 = stream.ReadValueS32();
     stream.Position = offset + 44;
     Field8 = stream.ReadValueS32();
 }