public override void Parse(GameBitBuffer buffer)
 {
     Field0 = buffer.ReadCharArray(64);
     Field1 = buffer.ReadInt(32);
     Field2 = new int[4];
     for(int i = 0;i < _Field2.Length;i++) _Field2[i] = buffer.ReadInt(32);
     Field3 = new int[4];
     for(int i = 0;i < _Field3.Length;i++) _Field3[i] = buffer.ReadInt(32);
     Field4 = buffer.ReadInt(32);
     serSpawnGroups = new SerializeData();
     serSpawnGroups.Parse(buffer);
     //still checking variablearrays
     this.SpawnGroups = new List<LevelAreaSpawnGroup>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _SpawnGroups.Count; loop12++)
     {
         _SpawnGroups[loop12] = new LevelAreaSpawnGroup();
         _SpawnGroups[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 0;
     Field0 = stream.ReadString(64);
     stream.Position = offset + 64;
     Field1 = stream.ReadValueS32();
     stream.Position = offset + 68;
     Field2 = new int[4];
     for(int loop12=0; loop12 < 4; loop12++ )
     {
         int temp12_Field2;
         temp12_Field2 = stream.ReadValueS32();
         _Field2[loop12] = temp12_Field2;
     }
     stream.Position = offset + 84;
     Field3 = new int[4];
     for(int loop12=0; loop12 < 4; loop12++ )
     {
         int temp12_Field3;
         temp12_Field3 = stream.ReadValueS32();
         _Field3[loop12] = temp12_Field3;
     }
     stream.Position = offset + 100;
     Field4 = stream.ReadValueS32();
     stream.Position = offset + 112;
     serSpawnGroups = new SerializeData();
     serSpawnGroups.FileRead(stream, stream.Position);
     stream.Position = offset + 104;
     //still checking variablearrays
     SpawnGroups = new List<LevelAreaSpawnGroup>();
     for(int i = 0; i < (int)(serSpawnGroups.Field1 / 48); i++)
     {
     stream.Position = serSpawnGroups.Field0 + 16 + (48*i) ;
         LevelAreaSpawnGroup temp12_SpawnGroups;
         temp12_SpawnGroups = new LevelAreaSpawnGroup();
         temp12_SpawnGroups.FileRead(stream, stream.Position);
         _SpawnGroups.Add(temp12_SpawnGroups);
     }
 }