public override void Parse(GameBitBuffer buffer) { ItemSpecifierData = new ItemSpecifierData(); ItemSpecifierData.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(32); SNOSubTreasureClass = buffer.ReadInt(32); Field2 = new ItemSpecifierData(); Field2.Parse(buffer); GBIdQualityClass = buffer.ReadInt(32); Percentage = buffer.ReadFloat32(); Field5 = buffer.ReadInt(32); SNOCondition = buffer.ReadInt(32); Field7 = buffer.ReadInt(32); Field8 = buffer.ReadInt(32); Field9 = new int[4]; for(int i = 0;i < _Field9.Length;i++) _Field9[i] = buffer.ReadInt(32); Field10 = buffer.ReadInt(32); Field11 = buffer.ReadInt(32); }