public override void Parse(GameBitBuffer buffer)
 {
     SNOSpawn = buffer.ReadInt(32);
     serSpawnOptions = new SerializeData();
     serSpawnOptions.Parse(buffer);
     //still checking variablearrays
     this.Spawnoptions = new List<EncounterSpawnOption>( buffer.ReadInt(0) );
     for(int loop12 = 0; loop12 < _Spawnoptions.Count; loop12++)
     {
         _Spawnoptions[loop12] = new EncounterSpawnOption();
         _Spawnoptions[loop12].Parse(buffer);
     }
 }
 public void FileRead(MpqFileStream stream, long offset)
 {
     stream.Position = offset + 12;
     SNOSpawn = stream.ReadValueS32();
     stream.Position = offset + 24;
     serSpawnOptions = new SerializeData();
     serSpawnOptions.FileRead(stream, stream.Position);
     stream.Position = offset + 16;
     //still checking variablearrays
     Spawnoptions = new List<EncounterSpawnOption>();
     for(int i = 0; i < (int)(serSpawnOptions.Field1 / 16); i++)
     {
     stream.Position = serSpawnOptions.Field0 + 16 + (16*i) ;
         EncounterSpawnOption temp12_Spawnoptions;
         temp12_Spawnoptions = new EncounterSpawnOption();
         temp12_Spawnoptions.FileRead(stream, stream.Position);
         _Spawnoptions.Add(temp12_Spawnoptions);
     }
 }