public void UpdateWallCollisionWithHero(Hero hero) { for (int i = 0; i < RoomWalls.Length; i++) { hero.UpdateCollisionWithObject(RoomWalls[i]); } }
public void UpdateWallCollisionWithHero(Hero hero) { hero.UpdateCollisionWithObject(this); }
public void UpdateWallCollisionWithHero(Hero hero) { for (int i = 0; i < RoomWalls.Length; i++) hero.UpdateCollisionWithObject(RoomWalls[i]); }
public void UpdateWallCollisionWithHero(Hero hero) { hero.UpdateCollisionWithObject(this); }