Beispiel #1
0
        public void when_button_press(ButtonPress evt)
        {
            /* Because we are doing grabbing on root window, we should not check
             * <code>event.window()</code> since it always Equals to
             * {@link #root}. Instead, check <code>event.child()</code>.
             */
            bool control_down = (evt.state () & gnu.x11.Input.CONTROL_MASK) != 0;
            bool meta_down = (evt.state () & gnu.x11.Input.META_MASK) != 0;
            bool on_root = evt.child_id () == 0;

            if (meta_down && on_root) { // `lanuch-on-root'

            Process.Start (pref.launch_on_root ());

              return;
            }

            if (!meta_down && on_root) { // `pointer-root-focus'
              root.set_input_focus ();
              return;
            }

            Client client = (Client) Client.intern (display, evt.child_id ());
            if (client.early_unmapped || client.early_destroyed) return;
            if (!control_down) return;
            int button = evt.detail ();

            switch (button) {
            case gnu.x11.Input.BUTTON1:
              if (meta_down)            // `delete-window'
            client.delete ();

              else {                    // `focus-with-raise'
            // same as set_focus ()
            client.raise ();
            focus = client;
            focus.set_input_focus ();
            update_client_order (focus);
              }
              break;

            case gnu.x11.Input.BUTTON2:         // `focus-without-raise'
              focus = client;
              focus.set_input_focus ();
              update_client_order (focus);
              break;

            case gnu.x11.Input.BUTTON3:
              if (meta_down) client.kill (); // `kill-window'

              else {                    // `lower-behind'
            // give focus to some other window (under pointer)
            client.lower ();
            focus = (Client) Client.intern (root.pointer ().child ());
            focus.set_input_focus ();
            update_client_order (focus); // != client
              }
              break;
            }
        }
Beispiel #2
0
        //throws NotFoundException
        public Puppet(String [] args)
            : base(args)
        {
            Preference.staticInit();

            print_event = option.booleann ("print-event",
              "dump all events for debug", false);

            space = option.rectangle ("space",
              "workspace for normal windows", pref.space ());

            about ("0.1", "puppet window manager",
              "Stephen Tse <*****@*****.**>",
              "http://escher.sourceforge.net/",
              "\nFor bindings, check http://escher.sourceforge.net/"
              + "current/doc/gnu/app/puppet/Puppet.html.");

            if (help_option) return;

            /**
             * addShutdownHook in IBM JDK 1.3 does not seem to work for processing
             * Control-C. It simply ignores TERM signal instead of calling shutdown
             * hooks and then exiting.
             */
            //     Runtime.getRuntime ().addShutdownHook (new Thread () {
            //       public void run () { System.err.println ("shutting down..."); }});

            root = display.default_root;
            Window.NONE.display = display; // for move pointer
            xtest = new XTest (display); // for press button
            registers = new Client [display.input.max_keycode
              - display.input.min_keycode];

            _mit_priority_colors = (Atom) Atom.intern (display, "_MIT_PRIORITY_COLORS");
            wm_change_state = (Atom) Atom.intern (display, "WM_CHANGE_STATE");
            wm_state = (Atom) Atom.intern (display, "WM_STATE");
            wm_colormap_windows = (Atom) Atom.intern (display, "WM_COLORMAP_WINDOWS");
            wm_protocols = (Atom) Atom.intern (display, "WM_PROTOCOLS");
            wm_take_focus = (Atom) Atom.intern (display, "WM_TAKE_FOCUS");
            wm_save_yourself = (Atom) Atom.intern (display, "WM_SAVE_YOURSELF");
            wm_delete_window = (Atom) Atom.intern (display, "WM_DELETE_WINDOW");
            sm_client_id = (Atom) Atom.intern (display, "SM_CLIENT_ID");
            wm_client_leader = (Atom) Atom.intern (display, "WM_CLIENT_LEADER");
            wm_window_role = (Atom) Atom.intern (display, "WM_WINDOW_ROLE");

            control_root_window ();
            scan_children ();

            focus = (Client) Client.intern (root.pointer ().child ());
            focus.set_input_focus ();

            grab_keybut ();
            Console.WriteLine ("Initialization completed.");

            while (!exit_now) read_and_dispatch_event ();
        }
Beispiel #3
0
        public void set_focus(Client client, bool warp_pointer)
        {
            /* Process return value from next_client_* () to prevent looping.
             *
             * Case 1 = !focus_key_pressed && client == null. next_client_* fails
             * to find a matching client. Operation aborts and this method simply
             * returns.
             *
             * Case 2 = focus_key_pressed && client == null. next_client_* detects
             * a cycle (start pressing TAB on client A, navigate all matching
             * clients, and come back to client A). Cycling operation restarts and
             * this method continues with client = focus_base.
             *
             * @see #next_client(Client, bool)
             * @see #focus_so_far
             */
            if (!focus_key_pressed && client == null) return;

            if (focus_key_pressed && client == null) {
              client = focus_base;
              focus_so_far.Clear ();
              if (focus_base.class_hint != null)
            focus_so_far.Add (focus_base.class_hint.res_class ());
            }

            client.raise ();		// we choose to do it
            focus = client;

            /* At this point, and only at this point, we are 100% sure that the
             * window is mapped and hence can be assigned focus to. Otherwise, an
             * {@link Error#BAD_WINDOW} will result.
             */
            focus.set_input_focus ();

            // give hint
            if (warp_pointer) client.warp_pointer (10, 10);

            /* For changing focus in focus_key_pressed mode, do not update client order
             * until the user decides which window to stay with and releases focus
             * key modifier.
             *
             * @see #when_key_release(KeyRelease)
             */
            if (!focus_key_pressed) update_client_order (focus);
        }