Beispiel #1
0
        //------------------------------------------------------------------------------
        public virtual void DelProfileGameDataAttributeByUuid()
        {
            string _uuid = (string)util.GetParamValue(_context, "uuid");

            ResponseProfileGameDataAttributeBool wrapper = new ResponseProfileGameDataAttributeBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "profile-game-data-attribute/del/by-uuid";

            bool completed = api.DelProfileGameDataAttributeByUuid(

                _uuid
            );

            // get data
            wrapper.data = completed;

            util.SerializeTypeToResponse(_format, _context, wrapper);
        }
Beispiel #2
0
        //------------------------------------------------------------------------------
        public virtual void SetProfileGameDataAttributeByUuid()
        {
            ResponseProfileGameDataAttributeBool wrapper = new ResponseProfileGameDataAttributeBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "profile-game-data-attribute/set/by-uuid";

            ProfileGameDataAttribute obj = new ProfileGameDataAttribute();

            string _status = util.GetParamValue(_context, "status");
            if(!String.IsNullOrEmpty(_status))
                obj.status = (string)_status;

            string _code = util.GetParamValue(_context, "code");
            if(!String.IsNullOrEmpty(_code))
                obj.code = (string)_code;

            string _profile_id = util.GetParamValue(_context, "profile_id");
            if(!String.IsNullOrEmpty(_profile_id))
                obj.profile_id = (string)_profile_id;

            string _active = util.GetParamValue(_context, "active");
            if(!String.IsNullOrEmpty(_active))
                obj.active = Convert.ToBoolean(_active);

            string _game_id = util.GetParamValue(_context, "game_id");
            if(!String.IsNullOrEmpty(_game_id))
                obj.game_id = (string)_game_id;

            string _name = util.GetParamValue(_context, "name");
            if(!String.IsNullOrEmpty(_name))
                obj.name = (string)_name;

            string _uuid = util.GetParamValue(_context, "uuid");
            if(!String.IsNullOrEmpty(_uuid))
                obj.uuid = (string)_uuid;

            string _val = util.GetParamValue(_context, "val");
            if(!String.IsNullOrEmpty(_val))
                obj.val = (string)_val;

            string _date_modified = util.GetParamValue(_context, "date_modified");
            if(!String.IsNullOrEmpty(_date_modified))
                obj.date_modified = Convert.ToDateTime(_date_modified);
            else
                obj.date_modified = DateTime.Now;

            string _otype = util.GetParamValue(_context, "otype");
            if(!String.IsNullOrEmpty(_otype))
                obj.otype = (string)_otype;

            string _date_created = util.GetParamValue(_context, "date_created");
            if(!String.IsNullOrEmpty(_date_created))
                obj.date_created = Convert.ToDateTime(_date_created);
            else
                obj.date_created = DateTime.Now;

            string _type = util.GetParamValue(_context, "type");
            if(!String.IsNullOrEmpty(_type))
                obj.type = (string)_type;

            // get data
            wrapper.data = api.SetProfileGameDataAttributeByUuid(obj);

            util.SerializeTypeJSONToResponse(_context, wrapper);
        }
Beispiel #3
0
        //------------------------------------------------------------------------------
        public virtual void DelProfileGameDataAttributeByProfileIdByGameIdByCode()
        {
            string _profile_id = (string)util.GetParamValue(_context, "profile_id");
            string _game_id = (string)util.GetParamValue(_context, "game_id");
            string _code = (string)util.GetParamValue(_context, "code");

            ResponseProfileGameDataAttributeBool wrapper = new ResponseProfileGameDataAttributeBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "profile-game-data-attribute/del/by-profile-id/by-game-id/by-code";

            bool completed = api.DelProfileGameDataAttributeByProfileIdByGameIdByCode(

                _profile_id
                , _game_id
                , _code
            );

            // get data
            wrapper.data = completed;

            util.SerializeTypeToResponse(_format, _context, wrapper);
        }