Beispiel #1
0
        //------------------------------------------------------------------------------
        public virtual void DelGameAttributeTextByUuid()
        {
            string _uuid = (string)util.GetParamValue(_context, "uuid");

            ResponseGameAttributeTextBool wrapper = new ResponseGameAttributeTextBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "game-attribute-text/del/by-uuid";

            bool completed = api.DelGameAttributeTextByUuid(

                _uuid
            );

            // get data
            wrapper.data = completed;

            util.SerializeTypeToResponse(_format, _context, wrapper);
        }
Beispiel #2
0
        //------------------------------------------------------------------------------
        public virtual void SetGameAttributeTextByUuid()
        {
            ResponseGameAttributeTextBool wrapper = new ResponseGameAttributeTextBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "game-attribute-text/set/by-uuid";

            GameAttributeText obj = new GameAttributeText();

            string _status = util.GetParamValue(_context, "status");
            if(!String.IsNullOrEmpty(_status))
                obj.status = (string)_status;

            string _sort = util.GetParamValue(_context, "sort");
            if(!String.IsNullOrEmpty(_sort))
                obj.sort = Convert.ToInt32(_sort);

            string _attribute_value = util.GetParamValue(_context, "attribute_value");
            if(!String.IsNullOrEmpty(_attribute_value))
                obj.attribute_value = (string)_attribute_value;

            string _active = util.GetParamValue(_context, "active");
            if(!String.IsNullOrEmpty(_active))
                obj.active = Convert.ToBoolean(_active);

            string _game_id = util.GetParamValue(_context, "game_id");
            if(!String.IsNullOrEmpty(_game_id))
                obj.game_id = (string)_game_id;

            string _group = util.GetParamValue(_context, "group");
            if(!String.IsNullOrEmpty(_group))
                obj.group = Convert.ToInt32(_group);

            string _uuid = util.GetParamValue(_context, "uuid");
            if(!String.IsNullOrEmpty(_uuid))
                obj.uuid = (string)_uuid;

            string _date_modified = util.GetParamValue(_context, "date_modified");
            if(!String.IsNullOrEmpty(_date_modified))
                obj.date_modified = Convert.ToDateTime(_date_modified);
            else
                obj.date_modified = DateTime.Now;

            string _attribute_id = util.GetParamValue(_context, "attribute_id");
            if(!String.IsNullOrEmpty(_attribute_id))
                obj.attribute_id = (string)_attribute_id;

            string _date_created = util.GetParamValue(_context, "date_created");
            if(!String.IsNullOrEmpty(_date_created))
                obj.date_created = Convert.ToDateTime(_date_created);
            else
                obj.date_created = DateTime.Now;

            string _type = util.GetParamValue(_context, "type");
            if(!String.IsNullOrEmpty(_type))
                obj.type = Convert.ToInt32(_type);

            string _order = util.GetParamValue(_context, "order");
            if(!String.IsNullOrEmpty(_order))
                obj.order = Convert.ToInt32(_order);

            // get data
            wrapper.data = api.SetGameAttributeTextByUuid(obj);

            util.SerializeTypeJSONToResponse(_context, wrapper);
        }
Beispiel #3
0
        //------------------------------------------------------------------------------
        public virtual void DelGameAttributeText()
        {
            ResponseGameAttributeTextBool wrapper = new ResponseGameAttributeTextBool();
            wrapper.message = "Success";
            wrapper.code = 0;
            wrapper.action = "game-attribute-text/del";

            bool completed = api.DelGameAttributeText(

            );

            // get data
            wrapper.data = completed;

            util.SerializeTypeToResponse(_format, _context, wrapper);
        }