public static byte[] initCharPacket(Character chr) { OutPacket op = new OutPacket(653); op.WritePaddedString(chr.getName(), 17); // 0-16 op.WriteRepeatedByte(0x30, 16); // 17-32 op.WriteByte(); op.WriteShort(chr.getFaction()); // 34-35 op.WriteInt(chr.getFame()); // 36-39 op.WriteShort(chr.getcClass() == 2 ? (byte)0x02 : (byte)0x01); // 40-41 op.WriteShort(chr.getFace()); // 42-43 op.WriteInt(1); op.WriteShort(chr.getcClass()); // 48-49 op.WriteShort(157); // 50-51 ; 1 -> hide player nick above the head & toggles guild on [1] / off [0] | 157 for random 154 warrior [probably guildType or guildIcon!! (important!!)] op.WriteShort(2); // 52-53 ; 7 -> 137 monk // your guild pos master/member etc. op.WriteShort(chr.getLevel()); // 54-55 op.WriteInt(chr.getCurHP()); // 56-59 op.WriteInt(chr.getCurMP()); // 60-63 but wtf.. mana is short o.o op.WriteInt(chr.getMap()); // 64-67 let's guess.. a map? op.WriteFloat(chr.getPosition()[0]); // 68-71 op.WriteFloat(chr.getPosition()[1]); // 72-75 for(byte i = 0;i < 17;i++) { if(chr.getEquipment().getEquipments().ContainsKey(i)) { op.WriteByte(); op.WriteByte(chr.getEquipment().getEquipments()[i].getEnding() > 0 ? (byte)0xff : (byte)0); op.WriteShort(); op.WriteInt(chr.getEquipment().getEquipments()[i].getItemID()); op.WriteInt(chr.getEquipment().getEquipments()[i].getEnding() > 0 ? (int)chr.getEquipment().getEquipments()[i].getEnding() / 1000 : 1); } else op.WriteZero(12); } op.Position = 465; op.WriteByte(70); op.Position = 314; for(byte i = 0;i < 16;i++) { /*if(character.getBuffs().getBuffs().ContainsKey(i)) { op.WriteShort(character.getBuffs().getBuffs()[i].getBuffSlot()); op.WriteShort(character.getBuffs().getBuffs()[i].getBuffID()); op.WriteShort(character.getBuffs().getBuffs()[i].getBuffTime()); op.WriteShort(character.getBuffs().getBuffs()[i].getBuffValue()); } else*/ op.Skip(8); } op.Skip(16); op.WriteByte(0); // no explanation op.WriteByte(0); // no explanation op.WriteByte(/*character.getKao()*/); op.WriteByte(/*character.getPenance()*/); op.WriteByte(chr.getEffect()); op.WriteByte(0); // no explanation op.WriteByte(FameNickNames.Instance.getFameNickID(chr.getFame())); op.WriteByte(chr.getVp()); // 465 op.WriteByte((byte)chr.getAccount().gmLvl); // 466 op.WriteByte(0); // no explanation op.WriteByte(0); // -> 1 -> tells the client that UI mutation effect should be toggled off | 468 op.WriteByte((byte)(chr.getInvPages() - 3)); // inventory pages | 469 op.WriteByte(0); // no explanation op.WriteByte(0); // no explanation op.WriteShort(0); /*weird PK thing*/ // 472 - 473 but in fact.. it has some date time etc. op.WriteLong(0); // 474 - 481 op.Position = 560; op.WriteInt(1); // ok.. so this is kinda weird - last place where you've leveled / died with your character? op.WriteFloat(-2558); // unknown posX op.WriteFloat(8950); // unknown posY op.WriteByte(0); // no explanation op.WriteByte(0); // no explanation op.WriteByte(0); // no explanation op.WriteByte(0); // no explanation for(int i = 0;i < chr.getCStats().Length;i++) op.WriteShort(chr.getCStats()[i]); // 576-577 / 578-579 / 580-581 / 582-583 / 584-585 op.WriteShort(chr.getCurSP()); op.WriteInt(); op.WriteInt(); op.WriteLong(); op.WriteShort(chr.getStatPoints()); op.WriteShort(chr.getSkillPoints()); // 606-607 op.Position = 648; op.WriteByte(Convert.ToByte(chr.getDeleteState())); return op.ToArray(); }
public static void loadInv(Character chr) { Inventory inv = chr.getInventory(); inv.setPages(chr.getInvPages()); using(var con = new MySqlConnection(MasterServer.Instance.SqlConnection.mConnectionString)) using(var cmd = con.CreateCommand()) { con.Open(); cmd.CommandText = "SELECT * FROM chars_inv WHERE charID=" + chr.getuID(); using(var reader = cmd.ExecuteReader()) { reader.Read(); if(!reader.HasRows) { return; } else { List<int> seqhash = new List<int>(); int val = 0; long ending; short amount; Item it; for(int i = 0;i < 240;i++) { val = reader.GetInt32(i * 4 + 1); amount = reader.GetInt16(i * 4 + 3); it = null; if(val != 0 && amount != 0) { it = new Item(val); } val = reader.GetInt32(i * 4 + 2); ending = reader.GetInt64(i * 4 + 4); seqhash.Add(val); if(it != null) { inv.putIntoInv(val % 100, val / 100, it); it.setQuantity(amount); } } inv.saveInv(); inv.setSeqSaved(seqhash); } } } }