public void StartMinigame2()
        {
            var minigame2Data = new NetworkWouldYouRather(Guid.NewGuid().ToString(), PlayerData.GUID);

            ActiveMinigame2 = minigame2Data;
            var jsonData = minigame2Data.JSONObject;

            jsonData["roomGuid"] = ActiveRoom.GUID;
            socket.Emit("start_minigame_2", jsonData.ToString(Formatting.None));
            Debug.LogInfo($"Socket.IO Emit: 'start_minigame_2', sent data:\n{jsonData.ToString(Formatting.None)}\n", "NETWORK");
            socket.Emit("request_minigame_2", jsonData.ToString(Formatting.None));
            Debug.LogInfo($"Socket.IO Emit: 'request_minigame_2', sent data:\n{jsonData.ToString(Formatting.None)}\n", "NETWORK");
        }
        private void SetupSocket_Minigames_2()
        {
            socket.On("started_minigame_2", data => {
                Debug.LogInfo($"Socket.IO: 'started_minigame_2', received data:\n{data?.ToString()}\n", "NETWORK");
                var minigameData = (JObject)data;
                ActiveMinigame2  = new NetworkWouldYouRather(minigameData.Value <string>("gameGuid"), minigameData.Value <string>("ownerGuid"));
                startedMinigame2 = true;
            });
            socket.On("voted_minigame_2", data => {
                Debug.LogInfo($"Socket.IO: 'voted_minigame_2', received data:\n{data?.ToString()}\n", "NETWORK");
                var minigameData = (JObject)data;
                var redirect     = minigameData.TryGetValue("redirect", out _);
                ActiveMinigame2.SetVote(minigameData.Value <string>("guid"), minigameData.Value <string>("vote"));
                if (redirect)
                {
                    return;
                }
                if (ActiveMinigame2.Owner == PlayerData.GUID && ActiveMinigame2.IsQuestionDone)
                {
                    socket.Emit("results_minigame_2", "");
                    Debug.LogInfo($"Socket.IO Emit: 'results_minigame_2', sent data: \"\"", "NETWORK");
                    showResultsMinigame2 = true;
                }
                else
                {
                    newVoteMinigame2 = true;
                }
            });

            socket.On("request_minigame_2", data => {
                Debug.LogInfo($"Socket.IO: 'request_minigame_2', received data:\n{data?.ToString()}\n", "NETWORK");
                var minigameData  = (JObject)data;
                var questionIndex = minigameData.Value <int>("question");
                var question      = Minigame2Element.GetQuestion(questionIndex);
                ActiveMinigame2.StartNewQuestion(question);
                newQuestionMinigame2 = true;
            });
            socket.On("results_minigame_2", data => {
                Debug.LogInfo($"Socket.IO: 'results_minigame_2', received data:\n{data?.ToString()}\n", "NETWORK");
                showResultsMinigame2 = true;
            });
            socket.On("finished_minigame_2", data => {
                Debug.LogInfo($"Socket.IO: 'finished_minigame_2', received data:\n{data?.ToString()}\n", "NETWORK");
                finishedMinigame2 = true;
            });
        }