Beispiel #1
0
        void GenerateBlocks()
        {
            if (blocks.Count == 0)
            {
                return;
            }

            var control_block = blocks[blocks.Count - 1];

            if (!Camera.main.IsObjectVisible(control_block.renderer))
            {
                return;
            }

            GameFieldBlock upper_block;
            GameFieldBlock bottom_block;

            //Trying create new bottom block
            bottom_block = GameFieldBlock.CreateRandom(this, EnumBlockDirection.bottom);

            //If it's normal block - create random upper block
            if (bottom_block.type == EnumBlockType.normal)
            {
                upper_block = GameFieldBlock.CreateRandom(this, EnumBlockDirection.up);
            }
            //Or create normal upper block
            else
            {
                upper_block = GameFieldBlock.Create(this, EnumBlockType.normal, EnumBlockDirection.up);
            }

            blocks.Add(upper_block);
            blocks.Add(bottom_block);
        }
Beispiel #2
0
        void InitBlocks()
        {
            for (int i = 0; i < MAX_BLOCKS; ++i)
            {
                var upper_block  = GameFieldBlock.Create(this, EnumBlockType.normal, EnumBlockDirection.up);
                var bottom_block = GameFieldBlock.Create(this, EnumBlockType.normal, EnumBlockDirection.bottom);

                blocks.Add(upper_block);
                blocks.Add(bottom_block);
            }
        }