public void MoveMin(Vector2d vNewMin) { Max.x = vNewMin.x + (Max.x - Min.x); Max.y = vNewMin.y + (Max.y - Min.y); Min.Set(vNewMin); }
public void MoveMin(Vector2d vNewMin) { Max.x = vNewMin.x + (Max.x - Min.x); Max.y = vNewMin.y + (Max.y - Min.y); Min.Set(vNewMin); }