// Finds set of "solid" regions - eg boundary loops with interior holes.
        // Result has outer loops being clockwise, and holes counter-clockwise
        public SolidRegionInfo FindSolidRegions(double fSimplifyDeviationTol = 0.1, bool bWantCurveSolids = true)
        {
            List <SmoothLoopElement> validLoops = new List <SmoothLoopElement>(LoopsItr());
            int N = validLoops.Count;

            // precompute bounding boxes
            int maxid = 0;

            foreach (var v in validLoops)
            {
                maxid = Math.Max(maxid, v.ID + 1);
            }
            AxisAlignedBox2d[] bounds = new AxisAlignedBox2d[maxid];
            foreach (var v in validLoops)
            {
                bounds[v.ID] = v.Bounds();
            }

            // copy polygons, simplify if desired
            double fClusterTol   = 0.0;                         // don't do simple clustering, can lose corners
            double fDeviationTol = fSimplifyDeviationTol;

            Polygon2d[] polygons = new Polygon2d[maxid];
            foreach (var v in validLoops)
            {
                Polygon2d p = new Polygon2d(v.polygon);
                if (fClusterTol > 0 || fDeviationTol > 0)
                {
                    p.Simplify(fClusterTol, fDeviationTol);
                }
                polygons[v.ID] = p;
            }

            // sort by bbox containment to speed up testing (does it??)
            validLoops.Sort((x, y) => {
                return(bounds[x.ID].Contains(bounds[y.ID]) ? -1 : 1);
            });

            // containment sets
            bool[] bIsContained = new bool[N];
            Dictionary <int, List <int> > ContainSets      = new Dictionary <int, List <int> >();
            Dictionary <int, List <int> > ContainedParents = new Dictionary <int, List <int> >();

            // construct containment sets
            for (int i = 0; i < N; ++i)
            {
                SmoothLoopElement loopi = validLoops[i];
                Polygon2d         polyi = polygons[loopi.ID];

                for (int j = 0; j < N; ++j)
                {
                    if (i == j)
                    {
                        continue;
                    }
                    SmoothLoopElement loopj = validLoops[j];
                    Polygon2d         polyj = polygons[loopj.ID];

                    // cannot be contained if bounds are not contained
                    if (bounds[loopi.ID].Contains(bounds[loopj.ID]) == false)
                    {
                        continue;
                    }

                    // any other early-outs??

                    if (polyi.Contains(polyj))
                    {
                        if (ContainSets.ContainsKey(i) == false)
                        {
                            ContainSets.Add(i, new List <int>());
                        }
                        ContainSets[i].Add(j);
                        bIsContained[j] = true;

                        if (ContainedParents.ContainsKey(j) == false)
                        {
                            ContainedParents.Add(j, new List <int>());
                        }
                        ContainedParents[j].Add(i);
                    }
                }
            }

            List <GeneralPolygon2d>     polysolids = new List <GeneralPolygon2d>();
            List <PlanarSolid2d>        solids     = new List <PlanarSolid2d>();
            HashSet <SmoothLoopElement> used       = new HashSet <SmoothLoopElement>();

            Dictionary <SmoothLoopElement, int> LoopToOuterIndex = new Dictionary <SmoothLoopElement, int>();

            List <int> ParentsToProcess = new List <int>();


            // The following is a lot of code but it is very similar, just not clear how
            // to refactor out the common functionality
            //   1) we find all the top-level uncontained polys and add them to the final polys list
            //   2a) for any poly contained in those parent-polys, that is not also contained in anything else,
            //       add as hole to that poly
            //   2b) remove all those used parents & holes from consideration
            //   2c) now find all the "new" top-level polys
            //   3) repeat 2a-c until done all polys
            //   4) any remaining polys must be interior solids w/ no holes
            //          **or** weird leftovers like intersecting polys...

            // add all top-level uncontained polys
            for (int i = 0; i < N; ++i)
            {
                SmoothLoopElement loopi = validLoops[i];
                if (bIsContained[i])
                {
                    continue;
                }

                Polygon2d          outer_poly = polygons[loopi.ID];
                IParametricCurve2d outer_loop = (bWantCurveSolids) ? loopi.source.Clone() : null;
                if (outer_poly.IsClockwise == false)
                {
                    outer_poly.Reverse();
                    if (bWantCurveSolids)
                    {
                        outer_loop.Reverse();
                    }
                }

                GeneralPolygon2d g = new GeneralPolygon2d();
                g.Outer = outer_poly;
                PlanarSolid2d s = new PlanarSolid2d();
                if (bWantCurveSolids)
                {
                    s.SetOuter(outer_loop, true);
                }

                int idx = polysolids.Count;
                LoopToOuterIndex[loopi] = idx;
                used.Add(loopi);

                if (ContainSets.ContainsKey(i))
                {
                    ParentsToProcess.Add(i);
                }

                polysolids.Add(g);
                if (bWantCurveSolids)
                {
                    solids.Add(s);
                }
            }


            // keep iterating until we processed all parent loops
            while (ParentsToProcess.Count > 0)
            {
                List <int> ContainersToRemove = new List <int>();

                // now for all top-level polys that contain children, add those children
                // as long as they do not have multiple contain-parents
                foreach (int i in ParentsToProcess)
                {
                    SmoothLoopElement parentloop = validLoops[i];
                    int outer_idx = LoopToOuterIndex[parentloop];

                    List <int> children = ContainSets[i];
                    foreach (int childj in children)
                    {
                        SmoothLoopElement childLoop = validLoops[childj];
                        Debug.Assert(used.Contains(childLoop) == false);

                        // skip multiply-contained children
                        List <int> parents = ContainedParents[childj];
                        if (parents.Count > 1)
                        {
                            continue;
                        }

                        Polygon2d          hole_poly = polygons[childLoop.ID];
                        IParametricCurve2d hole_loop = (bWantCurveSolids) ? childLoop.source.Clone() : null;
                        if (hole_poly.IsClockwise)
                        {
                            hole_poly.Reverse();
                            if (bWantCurveSolids)
                            {
                                hole_loop.Reverse();
                            }
                        }

                        try {
                            polysolids[outer_idx].AddHole(hole_poly);
                            if (hole_loop != null)
                            {
                                solids[outer_idx].AddHole(hole_loop);
                            }
                        } catch {
                            // don't add this hole - must intersect or something?
                            // We should have caught this earlier!
                        }

                        used.Add(childLoop);
                        if (ContainSets.ContainsKey(childj))
                        {
                            ContainersToRemove.Add(childj);
                        }
                    }
                    ContainersToRemove.Add(i);
                }

                // remove all containers that are no longer valid
                foreach (int ci in ContainersToRemove)
                {
                    ContainSets.Remove(ci);

                    // have to remove from each ContainedParents list
                    List <int> keys = new List <int>(ContainedParents.Keys);
                    foreach (int j in keys)
                    {
                        if (ContainedParents[j].Contains(ci))
                        {
                            ContainedParents[j].Remove(ci);
                        }
                    }
                }

                ParentsToProcess.Clear();


                // ok now find next-level uncontained parents...
                for (int i = 0; i < N; ++i)
                {
                    SmoothLoopElement loopi = validLoops[i];
                    if (used.Contains(loopi))
                    {
                        continue;
                    }
                    if (ContainSets.ContainsKey(i) == false)
                    {
                        continue;
                    }
                    List <int> parents = ContainedParents[i];
                    if (parents.Count > 0)
                    {
                        continue;
                    }

                    Polygon2d          outer_poly = polygons[loopi.ID];
                    IParametricCurve2d outer_loop = (bWantCurveSolids) ? loopi.source.Clone() : null;
                    if (outer_poly.IsClockwise == false)
                    {
                        outer_poly.Reverse();
                        if (bWantCurveSolids)
                        {
                            outer_loop.Reverse();
                        }
                    }

                    GeneralPolygon2d g = new GeneralPolygon2d();
                    g.Outer = outer_poly;
                    PlanarSolid2d s = new PlanarSolid2d();
                    if (bWantCurveSolids)
                    {
                        s.SetOuter(outer_loop, true);
                    }

                    int idx = polysolids.Count;
                    LoopToOuterIndex[loopi] = idx;
                    used.Add(loopi);

                    if (ContainSets.ContainsKey(i))
                    {
                        ParentsToProcess.Add(i);
                    }

                    polysolids.Add(g);
                    if (bWantCurveSolids)
                    {
                        solids.Add(s);
                    }
                }
            }


            // any remaining loops must be top-level
            for (int i = 0; i < N; ++i)
            {
                SmoothLoopElement loopi = validLoops[i];
                if (used.Contains(loopi))
                {
                    continue;
                }

                Polygon2d          outer_poly = polygons[loopi.ID];
                IParametricCurve2d outer_loop = (bWantCurveSolids) ? loopi.source.Clone() : null;
                if (outer_poly.IsClockwise == false)
                {
                    outer_poly.Reverse();
                    if (bWantCurveSolids)
                    {
                        outer_loop.Reverse();
                    }
                }

                GeneralPolygon2d g = new GeneralPolygon2d();
                g.Outer = outer_poly;
                PlanarSolid2d s = new PlanarSolid2d();
                if (bWantCurveSolids)
                {
                    s.SetOuter(outer_loop, true);
                }

                polysolids.Add(g);
                if (bWantCurveSolids)
                {
                    solids.Add(s);
                }
            }



            return(new SolidRegionInfo()
            {
                Polygons = polysolids,
                Solids = (bWantCurveSolids) ? solids : null
            });
        }
 public GeneralPolygon2d(Polygon2d outer)
 {
     Outer = outer;
 }
 public Polygon2dBoxTree(Polygon2d poly)
 {
     Polygon = poly;
     build_sequential(poly);
 }
        // build tree of boxes as sequential array
        void build_sequential(Polygon2d poly)
        {
            int NV       = poly.VertexCount;
            int N        = NV;
            int boxCount = 0;

            layers       = 0;
            layer_counts = new List <int>();

            // count how many boxes in each layer, building up from initial segments
            int bi = 0;

            while (N > 1)
            {
                int layer_boxes = (N / 2) + (N % 2 == 0 ? 0 : 1);
                boxCount += layer_boxes;
                N         = layer_boxes;

                layer_counts.Add(layer_boxes);
                bi += layer_boxes;
                layers++;
            }


            boxes = new Box2d[boxCount];
            bi    = 0;

            // make first layer
            for (int si = 0; si < NV; si += 2)
            {
                Vector2d  v1   = poly[(si + 1) % NV];
                Segment2d seg1 = new Segment2d(poly[si], v1);
                Box2d     box  = new Box2d(seg1);
                if (si < NV - 1)
                {
                    Segment2d seg2 = new Segment2d(v1, poly[(si + 2) % NV]);
                    Box2d     box2 = new Box2d(seg2);
                    box = Box2d.Merge(ref box, ref box2);
                }
                boxes[bi++] = box;
            }

            // repeatedly build layers until we hit a single box
            N = bi;
            int  prev_layer_start = 0;
            bool done             = false;

            while (done == false)
            {
                int layer_start = bi;

                for (int k = 0; k < N; k += 2)
                {
                    Box2d mbox = Box2d.Merge(ref boxes[prev_layer_start + k], ref boxes[prev_layer_start + k + 1]);
                    boxes[bi++] = mbox;
                }

                N = (N / 2) + (N % 2 == 0 ? 0 : 1);
                prev_layer_start = layer_start;
                if (N == 1)
                {
                    done = true;
                }
            }
        }
Beispiel #5
0
 public void AddPolygon(Polygon2d poly, Style style)
 {
     Objects.Add(poly);
     Styles[poly] = style;
     Bounds.Contain(poly.Bounds);
 }
Beispiel #6
0
 public void AddPolygon(Polygon2d poly)
 {
     Objects.Add(poly);
     Bounds.Contain(poly.Bounds);
 }