Beispiel #1
0
 void Update()
 {
     // if rotation X is same in two following cycles then face is probably not detected
     // and pause state can start
     if (StartManager.pressed)
     {
         if (tempRotX == face.getXHeadRotation() || StartManager.boolSeby)
         {
             if (!isSendPause)
             {
                 Object[] objects = FindObjectsOfType(typeof(GameObject));
                 foreach (GameObject go in objects)
                 {
                     go.SendMessage("OnPauseGame", SendMessageOptions.DontRequireReceiver);
                 }
                 anim.SetTrigger("PauseGame");
                 isSendPause = true;
             }
             else
             {
                 isSendStart = false;
             }
         }
         else
         {
             if (!isSendStart)
             {
                 anim.SetTrigger("PlayingGame");
                 Object[] objects = FindObjectsOfType(typeof(GameObject));
                 foreach (GameObject go in objects)
                 {
                     go.SendMessage("OnResumeGame", SendMessageOptions.DontRequireReceiver);
                 }
                 isSendStart = true;
             }
             else
             {
                 isSendPause = false;
             }
         }
         tempRotX = face.getXHeadRotation();
     }
 }
Beispiel #2
0
    void Update()
    {
        if (axes == RotationAxes.MouseXAndY)
        {
            float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX;

            rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
            rotationY  = Mathf.Clamp(rotationY, minimumY, maximumY);

            transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0);
        }
        else if (axes == RotationAxes.MouseX)
        {
            transform.Rotate(0, Mathf.Sin(ParseHeadRotationX(face.getXHeadRotation()) * Mathf.PI / 2) * sensitivityX /*Input.GetAxis("Mouse X") * sensitivityX */, 0);
        }
        else
        {
            rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
            rotationY  = Mathf.Clamp(rotationY, minimumY, maximumY);

            transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0);
        }
    }