Beispiel #1
0
        /// <summary>
        /// Extract the first available entry from the pool or (unless restrained) a new one
        /// </summary>
        [CanBeNull] public T Retain()
        {
            T instance = null;

            for (int index = 0; index < m_Size; ++index)
            {
                instance = m_Pool[index];

                if (instance == null)
                {
                    continue;
                }

                if (Interlocked.CompareExchange(ref m_Pool[index], null, instance) == instance)
                {
                    Interlocked.Decrement(ref m_Stored);
                    break;
                }

                instance = null;
            }

            bool reuse = instance != null;

            if (!reuse)
            {
                instance = RetainDefault;
            }

            // Special treatment of PoolItem - marking as live, issuing callback
            PoolItem poolItem = instance as PoolItem;

            if (poolItem != null)
            {
                poolItem.Live = 1;
                poolItem.OnRetained(reuse);
            }

            return(instance);
        }
Beispiel #2
0
        /// <summary>
        /// Release pool item, adding it the pool if it fits
        /// </summary>
        /// <returns>Whether the released item was added to the pool</returns>
        public bool Release(T instance)
        {
            if (instance == null)
            {
                return(false);
            }

            // Special treatment of PoolItem - taking special care to not double-release, issuing callback
            PoolItem poolItem = instance as PoolItem;

            if (poolItem != null)
            {
                if (0 == Interlocked.CompareExchange(ref poolItem.Live, 0, 1))
                // If we were already not live, we should do nothing here
                {
                    return(true);
                }

                poolItem.OnRelease();
            }

            return(Add(instance));
        }