public override void LoadContent()
 {
     base.LoadContent();
     SoundManager.Instance.LoadContent();
     ///The player class variables gets stored in a defferent class
     /// Two different xml loader for 2 kinds of xml classes
     XmlManager<Loader.parameter> playerloader = new XmlManager<Loader.parameter>();
     XmlManager<map> mapLoader = new XmlManager<map>();
     //loadedparams = paramloader.Load("Content/Gameplay/Explosion/parameters.xml");
     //player loader is the xml manager instance for manual created xml
     playerparameters = playerloader.Load("Content/Gameplay/Player.xml");
     enemygreenbulletparameter = playerloader.Load("Content/Gameplay/Enemy/Enemyweapons.xml");//Enemybullets
     playerbulletparameter = playerloader.Load("Content/Gameplay/Playergadgets.xml");//bullet
     animatedparameter = playerloader.Load("Content/Gameplay/Animatedgraphics.xml");
     smallexplosion = playerloader.Load("Content/Gameplay/Smallexplotion.xml");
     //use map loader for xml created in Tiled.exe
     tilesandenemies = mapLoader.Load("Content/Gameplay/Map/doodle_ink.xml");
     //playerbulletparam has set shorthand
     BulletHandler.Instance.Playerbulletparam = playerbulletparameter;//instance
     BulletHandler.Instance.Enemygreenbulletparam = enemygreenbulletparameter;//instance
     BulletHandler.Instance.Animatedgraphicsparam = animatedparameter;//instance
     BulletHandler.Instance.Addloaderparameter(smallexplosion);
     LoadTilesandEnemies();//Load player
     //Load all images and sounds
     tilesandenemies.LoadContent();
     player.LoadContent();
 }
 public override void UnloadContent()
 {
     base.UnloadContent();
     player.UnloadContent();
     tilesandenemies.UnloadContent();
     ScoreManager.Instance.ResetValues();
     BulletHandler.Instance.ResetValues();
     SoundManager.Instance.UnloadContent();
     player = null;
     tilesandenemies = null;
 }