Beispiel #1
0
 public EditorVector(string label = "v:") : base(false)
 {
     this.valueTF             = new EditorLabel();
     this.valueTF.expandWidth = false;
     this.valueTF.minWidth    = 20;
     this.valueTF.addEventListener(EventX.CHANGE, this.textHandle, 0);
     this.silder = new EditorSlider(label);
     this.silder.addEventListener(EventX.CHANGE, this.silderHandle, 0);
     base.addChild(this.silder);
     base.addChild(this.valueTF);
     this.value = 0f;
 }
Beispiel #2
0
        public TimeWindow()
        {
            this.styleString = "PreBackground";
            EditorBox box = new EditorBox(false);

            box.styleString = "box";
            EditorButton newButton = new EditorButton("创建");

            newButton.styleString = "ButtonLeft";
            newButton.expandWidth = false;
            newButton.addEventListener(EventX.ITEM_CLICK, newHandle);
            box.addChild(newButton);

            EditorButton button = new EditorButton("加载");

            button.styleString = "ButtonMid";
            button.expandWidth = false;
            button.addEventListener(EventX.ITEM_CLICK, loadHandle);
            box.addChild(button);

            button             = new EditorButton("保存");
            button.styleString = "ButtonMid";
            button.expandWidth = false;
            button.addEventListener(EventX.ITEM_CLICK, saveHandle);
            box.addChild(button);

            button             = new EditorButton("另存");
            button.styleString = "ButtonMid";
            button.expandWidth = false;
            button.addEventListener(EventX.ITEM_CLICK, toSaveHandle);
            box.addChild(button);

            playButton             = new EditorButton("播放");
            playButton.styleString = "ButtonRight";
            playButton.expandWidth = false;
            playButton.addEventListener(EventX.ITEM_CLICK, toggleHandle);
            box.addChild(playButton);

            EditorPlayControlBar cb = new EditorPlayControlBar();

            box.addChild(cb);


            box.addChild(new EditorSpace());

            fileNameButton             = new EditorButton();
            fileNameButton.expandWidth = false;
            fileNameButton.addEventListener(EventX.ITEM_CLICK, openPathHandle);
            box.addChild(fileNameButton);
            fileNameButton.visible = false;

            commitButton             = new EditorButton("提交");
            commitButton.expandWidth = false;
            commitButton.addEventListener(EventX.ITEM_CLICK, commitPathHandle);
            box.addChild(commitButton);
            commitButton.visible = false;


            timeScaleSlider = new EditorSlider("时间缩放");
            timeScaleSlider.setRank(0.1f, 2f, 1.0f);
            timeScaleSlider.widthOption = GUILayout.Width(200);
            timeScaleSlider.addEventListener(EventX.CHANGE, timeScaleHandle);
            box.addChild(timeScaleSlider);

            this.addChild(box);

            EditorButton resetButton = new EditorButton("reset");

            resetButton.expandWidth = false;
            resetButton.addEventListener(EventX.ITEM_CLICK, resetTimeHandle);
            box.addChild(resetButton);

            EditorLabel label = new EditorLabel("fps:" + (int)(1000 / frameTime) + "帧/s");

            box.addChild(label);

            timeLine = new TimeLine();
            timeLine.genericMenuEditorCallBack = genericMenuEditorCallBack;
            timeLine.addMenuEditorCallBack     = addMenuEditorCallBack;
            timeLine.addEventListener(EventX.SELECT, innerDirectDispatchEvent);

            skillListBox = new EditorBox(true);

            this.addChild(timeLine);
            this.addChild(skillListBox);
        }