Beispiel #1
0
        public void drawTriangles(IndexBuffer3D indexBuffer, int firstIndex = 0, int numTriangles = -1)
        {
            // flush sampler state before drawing
            flushSamplerState();

            int count = (numTriangles == -1) ? indexBuffer.numIndices : (numTriangles * 3);

            GL.BindBuffer(BufferTarget.ElementArrayBuffer, indexBuffer.id);
            GL.DrawElements(BeginMode.Triangles, count, DrawElementsType.UnsignedInt, firstIndex);
        }
Beispiel #2
0
		public void drawTriangles(IndexBuffer3D indexBuffer, int firstIndex = 0, int numTriangles = -1) 
		{
			throw new NotImplementedException();
		}
Beispiel #3
0
		public void drawTriangles(IndexBuffer3D indexBuffer, int firstIndex = 0, int numTriangles = -1) {

			// flush sampler state before drawing
			flushSamplerState();

			int count = (numTriangles == -1) ? indexBuffer.numIndices : (numTriangles * 3);
			GL.BindBuffer(BufferTarget.ElementArrayBuffer, indexBuffer.id);
			GL.DrawElements(BeginMode.Triangles, count, DrawElementsType.UnsignedInt, firstIndex );
		}
Beispiel #4
0
 public void drawTriangles(IndexBuffer3D indexBuffer, int firstIndex = 0, int numTriangles = -1)
 {
     throw new NotImplementedException();
 }
		public void drawTriangles(IndexBuffer3D indexBuffer, int firstIndex = 0, int numTriangles = -1) {
			int count = (numTriangles == -1) ? indexBuffer.numIndices : (numTriangles * 3);
			GL.BindBuffer(BufferTarget.ElementArrayBuffer, indexBuffer.id);
			GL.DrawElements(BeginMode.Triangles, count, DrawElementsType.UnsignedInt, firstIndex );
		}