Beispiel #1
0
 public FFGate(string strName = "gate#0")
 {
     m_nIDGenerator = 0;
     m_nGateIndex   = 0;
     m_strGateName  = strName;
     m_ffrpc        = null;
     m_dictClients  = new Dictionary <Int64, ClientInfo>();
     m_msgEmpty     = new EmptyMsgRet();
     m_acceptor     = null;
 }
Beispiel #2
0
 public FFWorker()
 {
     m_nIDGenerator         = 0;
     m_nWorkerIndex         = 0;
     m_strWorkerName        = "";
     m_strDefaultGate       = "gate#0";
     m_ffrpc                = null;
     m_dictCmd2Func         = new Dictionary <int, CmdRegInfo>();
     RPC_NONE               = new EmptyMsgRet();
     m_listEnableClassNames = null;
 }
Beispiel #3
0
        public FFWorker()
        {
            m_nIDGenerator   = 0;
            m_nWorkerIndex   = 0;
            m_strWorkerName  = "";
            m_strDefaultGate = "gate#0";
            m_ffrpc          = null;
            m_dictRoles      = new Dictionary <Int64, Role>();
            m_dictCmd2Func   = new Dictionary <int, CmdHandler>();
            RPC_NONE         = new EmptyMsgRet();

            this.BindHandler <Pbmsg.LoginReq>(Pbmsg.ClientCmdDef.CLogin, this.HandleLogin)
            .BindHandler <Pbmsg.RunReq>(Pbmsg.ClientCmdDef.CRun, this.HandleRun)
            .BindHandler <Pbmsg.AttackReq>(Pbmsg.ClientCmdDef.CAttack, this.HandleAttack)
            ;
            int nGenId = 80;

            nGenId++; m_dictRoles[nGenId] = new Monster()
            {
                nSessionID = nGenId, strName = "大怪物1", x = 29, y = 29
            };
            nGenId++; m_dictRoles[nGenId] = new Monster()
            {
                nSessionID = nGenId, strName = "大怪物2", x = 42, y = 27
            };
            nGenId++; m_dictRoles[nGenId] = new Monster()
            {
                nSessionID = nGenId, strName = "大怪物3", x = 48, y = 19
            };
            nGenId++; m_dictRoles[nGenId] = new Monster()
            {
                nSessionID = nGenId, strName = "大怪物4", x = 52, y = 31
            };
            nGenId++; m_dictRoles[nGenId] = new Monster()
            {
                nSessionID = nGenId, strName = "大怪物5", x = 45, y = 45
            };
            nGenId++; m_dictRoles[nGenId] = new Monster()
            {
                nSessionID = nGenId, strName = "大怪物6", x = 51, y = 60
            };
        }
Beispiel #4
0
        public FFWorker()
        {
            m_nIDGenerator   = 0;
            m_nWorkerIndex   = 0;
            m_strWorkerName  = "";
            m_strDefaultGate = "gate#0";
            m_ffrpc          = null;
            m_dictRoles      = new Dictionary <Int64, Role>();
            m_dictCmd2Func   = new Dictionary <int, CmdHandler>();
            RPC_NONE         = new EmptyMsgRet();

            this.BindHandler <Pbmsg.LoginReq>(Pbmsg.ClientCmdDef.CLogin, this.HandleLogin)
            .BindHandler <Pbmsg.RunReq>(Pbmsg.ClientCmdDef.CRun, this.HandleRun)
            .BindHandler <Pbmsg.AttackReq>(Pbmsg.ClientCmdDef.CAttack, this.HandleAttack)
            ;
            int nGenId = 10000;
            int num    = 0;

            for (int i = 0; i < 3; ++i)
            {
                string strName = string.Format("尸霸{0}", i + 1);
                nGenId++; m_dictRoles[nGenId] = new Monster()
                {
                    nSessionID = nGenId, strName = strName, x = 18 + 20 - (int)MapCfg.CenterX + i * 2, y = 28 + 30 - (int)MapCfg.CenterY - i, apprID = 69
                };
            }
            for (int i = 0; i < num; ++i)
            {
                string strName = string.Format("蓝魔{0}", i + 1);
                nGenId++; m_dictRoles[nGenId] = new Monster()
                {
                    nSessionID = nGenId, strName = strName, x = 12 + 20 - (int)MapCfg.CenterX + i * 2, y = 32 + 30 - (int)MapCfg.CenterY - i, apprID = 102
                };
            }
            for (int i = 0; i < num; ++i)
            {
                string strName = string.Format("山魔{0}", i + 1);
                nGenId++; m_dictRoles[nGenId] = new Monster()
                {
                    nSessionID = nGenId, strName = strName, x = 15 + 20 - (int)MapCfg.CenterX + i * 2, y = 40 + 30 - (int)MapCfg.CenterY - i, apprID = 103
                };
            }
            for (int i = 0; i < num; ++i)
            {
                string strName = string.Format("黑暗魔王{0}", i + 1);
                nGenId++; m_dictRoles[nGenId] = new Monster()
                {
                    nSessionID = nGenId, strName = strName, x = 20 + 20 - (int)MapCfg.CenterX + i * 2, y = 40 + 30 - (int)MapCfg.CenterY - i, apprID = 104
                };
            }
            for (int i = 0; i < num; ++i)
            {
                string strName = string.Format("双足蜥蜴{0}", i + 1);
                nGenId++; m_dictRoles[nGenId] = new Monster()
                {
                    nSessionID = nGenId, strName = strName, x = 25 + 20 - (int)MapCfg.CenterX + i * 2, y = 39 + 30 - (int)MapCfg.CenterY - i, apprID = 105
                };
            }
            for (int i = 0; i < num; ++i)
            {
                string strName = string.Format("变异蜘蛛{0}", i + 1);
                nGenId++; m_dictRoles[nGenId] = new Monster()
                {
                    nSessionID = nGenId, strName = strName, x = 25 + 20 - (int)MapCfg.CenterX + i * 2, y = 28 + 30 - (int)MapCfg.CenterY - i, apprID = 106
                };
            }
            for (int i = 0; i < num; ++i)
            {
                string strName = string.Format("土妖{0}", i + 1);
                nGenId++; m_dictRoles[nGenId] = new Monster()
                {
                    nSessionID = nGenId, strName = strName, x = 16 + 20 - (int)MapCfg.CenterX + i * 2, y = 30 - i, apprID = 100
                };
            }
            //nGenId++; m_dictRoles[nGenId] = new Monster() { nSessionID = nGenId, strName = "大怪物2", x = 42 + xOffset, y = 27 + yOffset, apprID = 10002};
            //nGenId++; m_dictRoles[nGenId] = new Monster() { nSessionID = nGenId, strName = "大怪物3", x = 48 + xOffset, y = 19 + yOffset, apprID = 10003};
            //nGenId++; m_dictRoles[nGenId] = new Monster() { nSessionID = nGenId, strName = "大怪物4", x = 52 + xOffset, y = 31 + yOffset, apprID = 10004};
            //nGenId++; m_dictRoles[nGenId] = new Monster() { nSessionID = nGenId, strName = "大怪物5", x = 45 + xOffset, y = 45 + yOffset, apprID = 10005};
            //nGenId++; m_dictRoles[nGenId] = new Monster() { nSessionID = nGenId, strName = "大怪物6", x = 51 + xOffset, y = 50 + yOffset, apprID = 10006};
            //nGenId++; m_dictRoles[nGenId] = new Monster() { nSessionID = nGenId, strName = "大怪物7", x = 55 + xOffset, y = 55 + yOffset, apprID = 10007 };
        }