internal void SendAllMapAppearance() { Packet packet = PacketWriter.MakeEnvSetMapAppearance(textureURL, SideBlock, EdgeBlock, EdgeLevel); foreach (Player p in Players.Where(p => p.SupportsEnvMapAppearance)) { p.Send(packet); } }
internal void SendAllMapAppearance() { Packet packet = PacketWriter.MakeEnvSetMapAppearance(textureURL, SideBlock, EdgeBlock, EdgeLevel); foreach (Player p in Players.Where(p => p.SupportsEnvMapAppearance)) { p.Send(packet); } }