Beispiel #1
0
        public static void towerInit(object sender, Events.PlayerPlacedBlockEventArgs e)
        {
            World world = e.Player.World;

            if (e.Player.towerMode)
            {
                if (world.Map != null && world.IsLoaded)
                {
                    if (e.Context == BlockChangeContext.Manual)
                    {
                        if (e.NewBlock == Block.Iron)
                        {
                            waterThread = new Thread(new ThreadStart(delegate
                            {
                                if (e.Player.TowerCache != null)
                                {
                                    world.Map.QueueUpdate(new BlockUpdate(null, e.Player.towerOrigin, Block.Air));
                                    e.Player.towerOrigin = e.Coords;
                                    foreach (Vector3I block in e.Player.TowerCache.Values)
                                    {
                                        e.Player.Send(PacketWriter.MakeSetBlock(block, Block.Air));
                                    }
                                    e.Player.TowerCache.Clear();
                                }
                                e.Player.towerOrigin = e.Coords;
                                e.Player.TowerCache  =
                                    new System.Collections.Concurrent.ConcurrentDictionary <string, Vector3I>();
                                for (int z = e.Coords.Z; z <= world.Map.Height; z++)
                                {
                                    Thread.Sleep(250);
                                    if (world.Map != null && world.IsLoaded)
                                    {
                                        if (world.Map.GetBlock(e.Coords.X, e.Coords.Y, z + 1) != Block.Air ||
                                            world.Map.GetBlock(e.Coords) != Block.Iron ||
                                            e.Player.towerOrigin != e.Coords ||
                                            !e.Player.towerMode)
                                        {
                                            break;
                                        }
                                        else
                                        {
                                            Vector3I tower = new Vector3I(e.Coords.X, e.Coords.Y, z + 1);
                                            e.Player.TowerCache.TryAdd(tower.ToString(), tower);
                                            e.Player.Send(PacketWriter.MakeSetBlock(tower, Block.Water));
                                        }
                                    }
                                }
                            }));
                            waterThread.Start();
                        }
                    }
                }
            }
        }
Beispiel #2
0
        public static void towerInit(object sender, Events.PlayerPlacedBlockEventArgs e)
        {
            World world = e.Player.World;

            if (e.Player.towerMode)
            {
                if (world.Map != null && world.IsLoaded)
                {
                    if (e.Context == BlockChangeContext.Manual)
                    {
                        if (e.NewBlock == Block.Iron)
                        {
                            makeTower(world, e.Player, e.Coords);
                        }
                    }
                }
            }
        }
Beispiel #3
0
 internal static void RaisePlayerPlacedBlockEvent( Player player, Map map, Vector3I coords,
                                                   Block oldBlock, Block newBlock, BlockChangeContext context ) {
     var e = new PlayerPlacedBlockEventArgs( player, map, coords, oldBlock, newBlock, context );
     PlacedBlockEvent.Raise( e );
 }