public override int DrawBatch(int maxBlocksToDraw)
        {
            int blocksDone = 0;

            for ( ; undoBufferIndex < State.Buffer.Count; undoBufferIndex++)
            {
                UndoBlock blockUpdate = State.Get(undoBufferIndex);
                Coords = new Vector3I(blockUpdate.X, blockUpdate.Y, blockUpdate.Z);
                block  = blockUpdate.Block;
                if (DrawOneBlock())
                {
                    blocksDone++;
                    if (blocksDone >= maxBlocksToDraw || TimeToEndBatch)
                    {
                        undoBufferIndex++;
                        return(blocksDone);
                    }
                }
            }
            IsDone = true;
            return(blocksDone);
        }
Beispiel #2
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        public override int DrawBatch(int maxBlocksToDraw)
        {
            int blocksDone = 0;

            for ( ; undoBufferIndex < State.Buffer.Count; undoBufferIndex++)
            {
                UndoBlock update = State.Get(undoBufferIndex);
                Coords.X = update.Index % State.Width;
                Coords.Y = (update.Index / State.Width) % State.Length;
                Coords.Z = (update.Index / State.Width) / State.Length;
                block    = update.Block;
                if (DrawOneBlock())
                {
                    blocksDone++;
                    if (blocksDone >= maxBlocksToDraw || TimeToEndBatch)
                    {
                        undoBufferIndex++;
                        return(blocksDone);
                    }
                }
            }
            IsDone = true;
            return(blocksDone);
        }