Beispiel #1
0
        /// <summary>
        /// This is very hacky.
        /// </summary>
        public static void AddDropShadow(HUDStandardItem item, Colorf color, float falloffWidth, Vector2f offset, float fZShift)
        {
            if (item is IBoxModelElement == false)
            {
                throw new Exception("HUDUtil.AddDropShadow: can only add drop shadow to IBoxModelElement");
            }

            // [TODO] need interface that provides a HUDShape?
            var   shape = item as IBoxModelElement;
            float w     = shape.Size2D.x + falloffWidth;
            float h     = shape.Size2D.y + falloffWidth;

            fRectangleGameObject meshGO = GameObjectFactory.CreateRectangleGO("shadow", w, h, color, false);

            meshGO.RotateD(Vector3f.AxisX, -90.0f);
            fMaterial dropMat = MaterialUtil.CreateDropShadowMaterial(color, w, h, falloffWidth);

            meshGO.SetMaterial(dropMat);

            item.AppendNewGO(meshGO, item.RootGameObject, false);
            BoxModel.Translate(meshGO, offset, fZShift);

            Vector3 posW = item.RootGameObject.PointToWorld(meshGO.GetLocalPosition());

            ((Material)dropMat).SetVector("_Center", new Vector4(posW.x, posW.y, posW.z, 0));
        }
Beispiel #2
0
        /// <summary>
        /// This is very hacky.
        /// </summary>
        public static void AddDropShadow(HUDStandardItem item, Cockpit cockpit, Colorf color,
                                         float falloffWidthPx, Vector2f offset, float fZShift, bool bTrackCockpitScaling = true)
        {
            if (item is IBoxModelElement == false)
            {
                throw new Exception("HUDUtil.AddDropShadow: can only add drop shadow to IBoxModelElement");
            }

            float falloffWidth = falloffWidthPx * cockpit.GetPixelScale();

            // [TODO] need interface that provides a HUDShape?
            var   shape = item as IBoxModelElement;
            float w     = shape.Size2D.x + falloffWidth;
            float h     = shape.Size2D.y + falloffWidth;

            fRectangleGameObject meshGO = GameObjectFactory.CreateRectangleGO("shadow", w, h, color, false);

            meshGO.RotateD(Vector3f.AxisX, -90.0f);
            fMaterial dropMat = MaterialUtil.CreateDropShadowMaterial(color, w, h, falloffWidth);

            meshGO.SetMaterial(dropMat);

            item.AppendNewGO(meshGO, item.RootGameObject, false);
            BoxModel.Translate(meshGO, offset, fZShift);

            if (bTrackCockpitScaling)
            {
                PreRenderBehavior pb = meshGO.AddComponent <PreRenderBehavior>();
                pb.ParentFGO = meshGO;
                pb.AddAction(() => {
                    Vector3f posW = item.RootGameObject.PointToWorld(meshGO.GetLocalPosition());
                    ((Material)dropMat).SetVector("_Center", new Vector4(posW.x, posW.y, posW.z, 0));
                    float curWidth    = falloffWidthPx * cockpit.GetPixelScale();
                    Vector2f origSize = shape.Size2D + falloffWidth * Vector2f.One;
                    Vector2f size     = cockpit.GetScaledDimensions(origSize);
                    float ww          = size.x;
                    float hh          = size.y;
                    ((Material)dropMat).SetVector("_Extents", new Vector4(ww / 2, hh / 2, 0, 0));
                    float newWidth = falloffWidthPx * cockpit.GetPixelScale();
                    ((Material)dropMat).SetFloat("_FalloffWidth", newWidth);
                });
            }
        }